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Topic landing pagePhysics15 concepts400 min3 starter tracks

Mechanics

Use vectors, balance and rotational cause, angular momentum, trajectories, gravity fields and potential, circular orbits, orbital periods, escape thresholds, impulse, conservation, and collisions to read motion and interactions on the same simulation-first surface.

Mechanics is the place to start when you want the language of motion, then the interactions that change that motion. The page stays compact by grouping the catalog into motion-reading ideas, one bounded rotational branch that now includes torque, static equilibrium / centre of mass, rotational inertia, rolling motion, and angular momentum, one bounded gravity bridge that now includes field, energy, orbital-speed, orbital-period, and escape-threshold views, and momentum-driven interactions instead of making you scan every module cold.

Canonical topic: Mechanics

Best first concepts

Open one strong concept before you scan the whole topic.

The topic page keeps these starts in their own compact row so the first screen is about orientation and next action, not stacked feature cards.

Best firstNot startedMastery: New

Vectors and Components

Rotate and scale a live vector, decompose it into horizontal and vertical parts, and watch those components drive the same straight-line motion and geometry.

Vector foundations

Strong first stop for getting into this topic without scanning the whole library.

MagnitudeAngleComponents
Open concept
Best firstNot startedMastery: New

Projectile Motion

Launch a projectile, watch the trajectory form, and connect the range, height, and component motion to the launch settings.

Two-dimensional motion

Strong first stop for getting into this topic without scanning the whole library.

Launch angleGravityTrajectory
Open concept

Specific learning goals

Use a compact recommended path when this topic has a clear objective.

These goal cards stay authored and transparent. They reuse the current topic page, starter tracks, guided collections, concept bundles, and progress cues instead of adding a separate recommendation system on top of this branch.

View all guided goals
Prepare for a branchNot started4 steps18 concepts473 min

Bridge plane vectors into motion

Use the vectors topic route, the new bridge collection, the short bridge track, and the mechanics topic page so vectors feel like one language before motion problems take over.

Primary move

Open topic route

No saved progress yet inside Vectors.

Entry diagnostic

Start from the opening step

No saved diagnostic checks are available yet, so the opening step is still the best entry into the collection.

Reuses the guided collection entry for Vectors to Mechanics Bridge, with 0 of 3 probes already ready.

  1. 1Topic routeNot started

    Start on the vectors topic route

    No saved progress yet inside Vectors.

  2. 2Guided collectionNot started

    Use the Vectors to Mechanics Bridge collection

    Open the vectors topic route is the next guided collection step.

  3. 3Starter trackNot started

    Carry the bridge into the Vectors and Motion Bridge starter track

    Vectors in 2D opens this track and sets up the rest of the path.

  4. 4Topic routeNot started

    Open mechanics once the vector language feels stable

    No saved progress yet inside Mechanics.

Vectors topic routeBridge collectionBridge starter trackMechanics handoff

Grouped concept overview

Browse this topic by intent, not by one long unstructured list.

Each group is authored in the topic catalog, but the actual concepts, progress badges, and track cues still come from the canonical concept metadata and shared progress model.

Back to concept library

Group 01

Motion language and trajectories

Build the coordinate and component language first, then use it in a live projectile path.

2 concepts50 min
物理力學Best first

向量與分量

旋轉並縮放一個即時向量,把它拆成水平與垂直分量,並看這些分量如何驅動同一條直線運動與幾何。

Strong first stop for getting into this topic without scanning the whole library.

運動與圓周運動 - 1/3
物理力學Best first

拋體運動

發射一個拋體,觀察軌跡如何形成,並把射程、最高點與分量運動直接連到發射設定。

Strong first stop for getting into this topic without scanning the whole library.

運動與圓周運動 - 2/3

A strong first concept for opening the catalog without committing to a full track.

Open 拋體

Group 02

Turning effects and rotational response

Stay with one compact rotational branch: first use a pivoted bar to make rotational cause visible, then let centre of mass and support region turn that same torque language into static balance, next keep the mass-distribution story for spin-up resistance, then let rolling motion tie translation and rotation together on one incline, and finally treat angular momentum as the conserved rotational analogue of momentum.

5 concepts130 min
物理力學

力矩

在同一根可繞支點轉動的桿上施力,看看力臂長度、施力方向與轉動效果如何保持對應。

轉動力學 - 1/5
物理力學

靜力平衡/重心

在同一塊受力木板下移動支撐範圍,看看重心、支撐反力與力矩平衡如何決定物體是穩定還是翻倒。

轉動力學 - 2/5
物理力學

轉動慣量/慣性矩

保持總質量與力矩不變,再把等質量往內或往外移,直接看出為何有些轉子比其他轉子更難加速轉動。

轉動力學 - 3/5
物理力學

滾動運動

讓球體、圓柱、圓環或自訂質量分佈沿斜面滾下,看看無滑動滾動如何把平移、轉動與轉動慣量綁在同一次運動裡。

轉動力學 - 4/5
物理力學

角動量

在同一個小型轉子上把角動量當作旋轉版的動量來看,讓質量分佈、轉速與守恆故事都對應同一組讀值。

轉動力學 - 5/5

Group 03

Gravity fields, energy, orbit, and escape bridges

Use one bounded source-mass model to connect inward pull, potential-well depth, circular-orbit balance, the period law for larger and smaller circular years, and the later escape-threshold question without leaving the same gravity thread.

5 concepts135 min
物理力學

重力場

看一個來源質量如何形成向內的重力場,以及來源質量與距離如何決定場強,並讓探測質量把場轉成受力而不改變場本身。

重力與軌道 - 1/5
物理力學

重力勢與重力勢能

看單一來源質量如何形成負值的勢阱,比較勢與勢能隨距離的變化,並在同一個即時模型中把 φ 的下降趨勢連到重力場。

重力與軌道 - 2/5
物理力學

圓形軌道與軌道速度

理解圓形軌道為何需要剛好的橫向速度、重力如何提供向心加速度,以及來源質量與半徑如何一起決定軌道速度與週期。

重力與軌道 - 3/5
物理力學

克卜勒第三定律與軌道週期

比較繞同一來源質量的圓形軌道,理解較大軌道為何需要更長時間:路徑更長、圓周速度更低,而同一個即時模型讓週期定律清楚可見。

重力與軌道 - 4/5
物理力學

逃逸速度

從同一個受限重力來源向外發射,看看來源質量、發射半徑與總比能量如何決定物體是逃逸還是最終返回。

重力與軌道 - 5/5

Group 04

Momentum and interactions

Stay with force over time, system totals, and collision outcomes without leaving the same mechanics thread.

3 concepts85 min
物理力學

動量與衝量

用定時力脈衝推動小車,觀察動量、衝量與力對時間的面積如何緊扣同一次運動、讀值與圖表。

物理力學

動量守恆

看兩輛車在同一個受限內部互動中如何交換動量,並理解總動量為何保持不變,而各自速度與質心運動一起更新。

物理力學

碰撞

讓兩輛小車在同一條誠實的軌道上碰撞,保持總動量可見,並看彈性、質量與入射速度如何決定反彈或黏在一起的結果。