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Good first concept

Simple Harmonic Motion

Strong first concept for getting into the catalog without committing to a full track.

Start SHM

Guided path

Gravity and Orbits

Start with one source mass creating a field and potential well, then use that same gravity model to explain circular speed, orbital periods, and the escape threshold.

Start Gravity and Orbits
Physics62 concepts

Mechanics

15 concepts
PhysicsMechanics

Vectors and Components

Rotate and scale a live vector, decompose it into horizontal and vertical parts, and watch those components drive the same straight-line motion and geometry.

Motion and Circular Motion - 1/3Vectors and Motion Bridge - 2/2
PhysicsMechanics

Torque

Push on one pivoted bar and see how lever arm distance, force direction, and turning effect stay tied to the same compact rotational bench.

Rotational Mechanics - 1/5
PhysicsMechanics

Rotational Inertia / Moment of Inertia

Keep the same total mass and torque, then slide equal masses inward or outward to see why moment of inertia makes some rotors much harder to spin up than others.

Rotational Mechanics - 3/5
PhysicsMechanics

Static Equilibrium / Centre of Mass

Shift one support region under one loaded plank and see how centre of mass, support reactions, and torque balance decide whether the object stays stable or tips.

Rotational Mechanics - 2/5
PhysicsMechanics

Angular Momentum

Treat angular momentum as rotational momentum on one compact rotor where mass radius and spin rate stay tied to the same readouts, response maps, and same-L conservation story.

Rotational Mechanics - 5/5
PhysicsMechanics

Momentum and Impulse

Push one cart with a timed force pulse and watch momentum, impulse, and force-time area stay tied to the same motion, readouts, and graphs.

PhysicsMechanics

Rolling Motion

Roll a sphere, cylinder, hoop, or custom mass distribution down one incline and see how rolling without slipping ties translation, rotation, and rotational inertia to the same honest run.

Rotational Mechanics - 4/5
PhysicsMechanics

Conservation of Momentum

Watch two carts trade momentum through one bounded internal interaction and see the total stay fixed while the individual momenta, velocities, and center-of-mass motion update together.

PhysicsMechanics

Collisions

Collide two carts on one honest track, keep total momentum in view, and see how elasticity, mass, and incoming speed shape the rebound or stick-together outcome.

PhysicsMechanics

Projectile Motion

Launch a projectile, watch the trajectory form, and connect the range, height, and component motion to the launch settings.

Motion and Circular Motion - 2/3

A strong first concept for opening the catalog without committing to a full track.

Open Projectile
PhysicsMechanics

Circular Orbits and Orbital Speed

See why a circular orbit needs the right sideways speed, how gravity supplies the centripetal acceleration, and how source mass and radius together set orbital speed and period on one bounded live model.

Gravity and Orbits - 3/5
PhysicsMechanics

Gravitational Fields

See how one source mass creates an inward gravitational field, how source mass and distance set the field strength, and how a probe mass turns that field into force without changing the field itself.

Gravity and Orbits - 1/5
PhysicsMechanics

Gravitational Potential and Potential Energy

See one source mass create a negative potential well, compare how potential and potential energy change with distance, and connect the downhill slope of phi to the gravitational field on the same live model.

Gravity and Orbits - 2/5
PhysicsMechanics

Kepler's Third Law and Orbital Periods

Compare circular orbits around one source mass and see why larger orbits take longer: the path is longer, the circular speed is lower, and the same live model makes the period law visible without hiding the gravity-speed link.

Gravity and Orbits - 4/5
PhysicsMechanics

Escape Velocity

Launch outward from one bounded gravity source and see how source mass, launch radius, and total specific energy decide whether the object escapes or eventually returns.

Gravity and Orbits - 5/5

Fluids

5 concepts
PhysicsFluids

Bernoulli's Principle

Follow one steady ideal-flow pipe and see how pressure, speed, and height trade within the same Bernoulli budget while continuity keeps the flow-rate story honest.

Fluid and Pressure - 3/5
PhysicsFluids

Buoyancy and Archimedes' Principle

Use one immersed-block bench to connect pressure difference, displaced fluid, and the density balance behind floating, sinking, and neutral buoyancy.

Fluid and Pressure - 4/5
PhysicsFluids

Continuity Equation

Keep one steady stream tube on screen and use Q = Av to connect cross-sectional area, flow speed, and the same volume flow rate through narrow and wide sections.

Fluid and Pressure - 2/5
PhysicsFluids

Drag and Terminal Velocity

Drop one body through a fluid and use mass, area, and drag strength to see drag grow with speed until force balance settles into terminal velocity.

Fluid and Pressure - 5/5
PhysicsFluids

Pressure and Hydrostatic Pressure

Use one piston-and-tank bench to connect force per area, pressure acting in all directions, and the way density, gravity, and depth build hydrostatic pressure.

Fluid and Pressure - 1/5

Thermodynamics

4 concepts
PhysicsThermodynamics

Heat Transfer

See heat as energy transfer driven by temperature difference while conduction, convection, and radiation compete on one compact bench with honest pathway rates.

Thermodynamics and Kinetic Theory - 3/4
PhysicsThermodynamics

Ideal Gas Law and Kinetic Theory

Connect pressure, volume, temperature, and particle number on one bounded particle box, then read the same pressure changes back as changes in particle speed and wall-collision rate.

Thermodynamics and Kinetic Theory - 2/4
PhysicsThermodynamics

Specific Heat and Phase Change

See why the same energy pulse changes different materials by different temperature amounts, and why a phase-change shelf can absorb or release energy without changing temperature on one compact thermal bench.

Thermodynamics and Kinetic Theory - 4/4
PhysicsThermodynamics

Temperature and Internal Energy

Compare average particle motion with whole-sample energy, vary amount and heating, and see why a phase-change shelf breaks naive temperature-only reasoning on one compact thermal bench.

Thermodynamics and Kinetic Theory - 1/4

A strong first concept for opening the catalog without committing to a full track.

Open Temperature vs U

Electricity

6 concepts
PhysicsElectricity

Electric Fields

See how source-charge sign, distance, and superposition set the electric field at one probe, then watch a test charge turn that field into a force without changing the field itself.

Electricity - 1/6
PhysicsElectricity

Electric Potential

Map how source-charge sign and distance shape electric potential, compare potential differences across one honest scan line, and connect the downhill slope of V to the electric field.

Electricity - 2/6
PhysicsElectricity

Basic Circuits

Keep one battery and two resistors in view while current, voltage, resistance, Ohm's law, and the contrast between series and parallel all stay tied to one honest circuit.

Electricity - 3/6
PhysicsElectricity

Power and Energy in Circuits

Keep one source and one resistive load in view while current, power, and accumulated energy over time stay tied to the same honest circuit.

Electricity - 4/6
PhysicsElectricity

Series and Parallel Circuits

Switch the same two loads between one loop and two branches, then track how current, voltage, brightness, and charge flow reorganize without changing the battery.

Electricity - 5/6
PhysicsElectricity

Equivalent Resistance

Reduce one highlighted resistor group into an equivalent block, then collapse the whole mixed circuit honestly and watch how the total current and grouped behavior change together.

Electricity - 6/6

Electromagnetism

5 concepts
PhysicsElectromagnetism

Electromagnetic Waves

See how changing electric and magnetic fields travel together as one rightward wave, with the local field pair, source-to-probe delay, and propagation cue all tied to the same compact live stage.

PhysicsElectromagnetism

Faraday's Law and Lenz's Law

Track one magnet passing one coil and see how changing magnetic flux linkage creates induced emf while Lenz's law fixes the response direction, with the stage, galvanometer, and graphs all driven by the same bounded motion.

Magnetism - 2/3
PhysicsElectromagnetism

Magnetic Fields

See how current direction, wire spacing, distance, and superposition set the magnetic field around one or two long straight wires, with the stage arrows and scan graphs tied to the same live source pattern.

Magnetism - 1/3
PhysicsElectromagnetism

Magnetic Force on Moving Charges and Currents

Launch one moving charge through a uniform magnetic field, compare it with a same-direction current segment, and connect force direction, curvature, and current-based force on one bounded live stage.

Magnetism - 3/3
PhysicsElectromagnetism

Maxwell's Equations Synthesis

See what each Maxwell equation says physically, how sources and circulation differ, and why changing electric and magnetic fields together unify electricity, magnetism, and light.

Optics

10 concepts
PhysicsOptics

Light as an Electromagnetic Wave

Connect electromagnetic waves to visible light, color, frequency, and the broader spectrum while one compact stage keeps the spectrum rail, field-pair sketch, and medium-linked wavelength changes tied together.

PhysicsOptics

Polarization

Use one compact polarizer bench to see polarization as the orientation story of transverse waves, how angle mismatch sets transmitted light, and why one ideal polarizer makes unpolarized light emerge with one chosen axis.

Wave Optics - 1/5
PhysicsOptics

Diffraction

Watch a wave spread after one narrow opening, see why diffraction grows when wavelength competes with slit width, and build the wave-optics bridge toward double-slit interference.

Wave Optics - 2/5
PhysicsOptics

Double-Slit Interference

Use two coherent slits and one screen to connect path difference, phase difference, and fringe spacing to wavelength, slit separation, and screen distance on one compact optics bench.

Wave Optics - 3/5
PhysicsOptics

Refraction / Snell's Law

Watch one light ray cross a boundary, connect refractive index to speed change, and see Snell's law set the refracted angle, bending direction, and critical-angle limit on the same live diagram.

PhysicsOptics

Dispersion / Refractive Index and Color

Use one compact thin-prism bench to see how refractive index can depend on wavelength, why different colors bend by different amounts, and how a bounded prism model separates colors without widening into a full spectroscopy subsystem.

Wave Optics - 4/5
PhysicsOptics

Total Internal Reflection

Push a ray from a higher-index medium toward a lower-index boundary, watch the critical angle emerge, and see the same live diagram hand off from ordinary refraction to full internal reflection.

PhysicsOptics

Mirrors

Use plane, concave, and convex mirrors to track equal-angle reflection, signed image distance, and magnification on the same live ray diagram.

PhysicsOptics

Lens Imaging

Trace principal rays through converging and diverging lenses, connect the signed thin-lens equation to the diagram, and watch image distance and magnification respond to the same object setup.

PhysicsOptics

Optical Resolution / Imaging Limits

Image two nearby point sources through one finite aperture and see why diffraction, wavelength, and aperture diameter limit how sharply an optical system can separate them.

Wave Optics - 5/5

Modern Physics

5 concepts
PhysicsModern Physics

Photoelectric Effect

Use one compact lamp-to-metal bench to see why light frequency sets electron emission, why intensity alone fails below threshold, and how stopping potential reads the electron energy honestly.

Modern Physics - 1/5
PhysicsModern Physics

Atomic Spectra

Link discrete emission and absorption lines to allowed energy-level gaps with one compact ladder-and-spectrum bench that keeps transitions, wavelengths, and mode changes tied together.

Modern Physics - 2/5
PhysicsModern Physics

de Broglie Matter Waves

Use one compact matter-wave bench to see how particle momentum sets wavelength, why heavier or faster particles get shorter wavelengths, and how whole-number loop fits form a bounded bridge toward early quantum behavior.

Modern Physics - 3/5
PhysicsModern Physics

Bohr Model

Use a compact hydrogen bench to connect quantized energy levels, allowed transitions, and named spectral-line series while staying clear that Bohr is a useful historical model rather than the final quantum description.

Modern Physics - 4/5
PhysicsModern Physics

Radioactivity and Half-Life

Use one compact decay bench to see why each nucleus decays unpredictably, why large samples still follow a regular half-life curve, and how to read remaining-count graphs honestly.

Modern Physics - 5/5

Oscillations

11 concepts
PhysicsOscillations

Simple Harmonic Motion

See one repeating system from displacement to acceleration and back again, with the math tied directly to the motion on screen.

Oscillations and Energy - 1/3Waves - 1/9

A strong first concept for opening the catalog without committing to a full track.

Open SHM
PhysicsOscillations

Oscillation Energy

Watch kinetic and potential energy trade places in simple harmonic motion while the total stays fixed by amplitude and spring stiffness.

Oscillations and Energy - 2/3
PhysicsOscillations

Wave Speed and Wavelength

Follow one traveling wave across the same medium and connect crest spacing, travel delay, source timing, and the relation v = f lambda on one honest live stage.

Waves - 2/9
PhysicsOscillations

Beats

Superpose two nearby sound frequencies, watch the fast carrier sit inside a slower envelope, and connect beat rate to the frequency difference on one compact bench.

Waves - 5/9Sound and Acoustics - 3/5
PhysicsOscillations

Doppler Effect

Watch a moving sound source compress wavefronts ahead and stretch them behind, then see how source motion and observer motion combine to change the heard pitch on one bounded classical bench.

Waves - 6/9Sound and Acoustics - 4/5
PhysicsOscillations

Pitch, Frequency, and Loudness / Intensity

Keep one compact sound bench while separating pitch from frequency, loudness from amplitude and an amplitude-squared intensity cue, and probe delay from the source sound itself.

Waves - 4/9Sound and Acoustics - 2/5
PhysicsOscillations

Sound Waves and Longitudinal Motion

See sound as a longitudinal wave by keeping parcel motion, compression and rarefaction, probe timing, and energy transfer tied to one compact medium-first bench.

Waves - 3/9Sound and Acoustics - 1/5
PhysicsOscillations

Wave Interference

Superpose two coherent sources, trace their path difference to phase difference, and watch bright and dark regions emerge on the same live screen.

Waves - 7/9
PhysicsOscillations

Standing Waves

Track fixed nodes, moving antinodes, and harmonic mode shapes on one live string while the same probe trace shows the underlying oscillation in time.

Waves - 8/9
PhysicsOscillations

Resonance in Air Columns / Open and Closed Pipes

Compare open and closed pipe boundary conditions on one compact air column so standing-wave shapes, missing even harmonics, probe motion, and pressure cues stay tied to the same resonance state.

Waves - 9/9Sound and Acoustics - 5/5
PhysicsOscillations

Uniform Circular Motion

Track a particle moving at constant speed around a circle and connect radius, angular speed, tangential speed, centripetal acceleration, and the inward-force requirement to the same live state.

Motion and Circular Motion - 3/3

Resonance

1 concept
PhysicsResonance

Damping / Resonance

Explore how damping removes energy, how driving frequency changes amplitude, and why resonance becomes dramatic near the natural frequency.

Oscillations and Energy - 3/3
Math16 concepts

Functions

3 concepts
MathFunctions

Graph Transformations

Move one parent curve with honest controls so shifts, vertical scale, and reflections stay tied to the same overlaid graph and landmark points.

Functions and Change - 1/6
MathFunctions

Exponential Change / Growth, Decay, and Logarithms

Change one starting value, one rate, and one target so growth, decay, doubling or half-life, and logarithmic target time all stay tied to the same live curve.

Functions and Change - 3/6
MathFunctions

Rational Functions / Asymptotes and Behavior

Vary one shifted reciprocal family so domain breaks, vertical and horizontal asymptotes, intercepts, and removable-hole behavior stay tied to the same graph.

Functions and Change - 2/6

Calculus

4 concepts
MathCalculus

Derivative as Slope / Local Rate of Change

Slide a point along one curve, tighten a secant into a tangent, and connect local steepness to the derivative graph without leaving the same live bench.

Functions and Change - 4/6
MathCalculus

Limits and Continuity / Approaching a Value

Approach one target point from the left and right, compare the limiting height with the actual function value, and contrast continuous, removable, jump, and blow-up behavior on one honest graph.

Functions and Change - 5/6
MathCalculus

Optimization / Maxima, Minima, and Constraints

Move one rectangle width under a fixed perimeter, watch the area curve peak, and use the local slope to see why the square is the best constrained shape.

MathCalculus

Integral as Accumulation / Area

Move one upper bound across a source curve and watch signed area build into a running total so accumulation stays visual instead of symbolic.

Functions and Change - 6/6

Vectors

3 concepts
MathVectors

Vectors in 2D

Combine, subtract, and scale vectors on one plane so magnitude, direction, and components stay tied to the same live object.

Vectors and Motion Bridge - 1/2
MathVectors

Matrix Transformations / Stretch, Shear, Reflection

Let one 2 by 2 matrix act on a grid, the basis vectors, and a sample shape so stretch, shear, reflection, and combined plane changes stay visual instead of symbolic-only.

MathVectors

Dot Product / Angle and Projection

Keep two vectors, their angle, the signed projection of one onto the other, and the dot product visible together so alignment reads geometrically instead of as memorized cases.

Complex Numbers and Parametric Motion

6 concepts
MathComplex Numbers and Parametric Motion

Complex Numbers on the Plane

Read complex numbers as points and vectors on one plane, then keep addition and multiplication geometric instead of symbolic-only.

Complex and Parametric Motion - 1/6
MathComplex Numbers and Parametric Motion

Parametric Curves / Motion from Equations

Keep x(t), y(t), the traced path, and the moving point visible together so shape and traversal stay distinct.

Complex and Parametric Motion - 6/6
MathComplex Numbers and Parametric Motion

Polar Coordinates / Radius and Angle

Keep one point visible in polar and Cartesian views at the same time so radius and angle turn directly into x and y on the plane.

Complex and Parametric Motion - 3/6
MathComplex Numbers and Parametric Motion

Unit Circle / Sine and Cosine from Rotation

Keep one rotating point, its x and y projections, and the sine-cosine traces linked so the unit circle becomes the live source of both functions.

Complex and Parametric Motion - 2/6
MathComplex Numbers and Parametric Motion

Trig Identities from Unit-Circle Geometry

Keep one rotating point and its projections visible so the core trig identities stay tied to geometry instead of detached symbol rules.

Complex and Parametric Motion - 4/6
MathComplex Numbers and Parametric Motion

Inverse Trig / Angle from Ratio

Keep one polar point and its coordinate signs visible so inverse trig becomes angle-from-ratio reasoning with quadrant checks instead of a calculator-only output.

Complex and Parametric Motion - 5/6
Chemistry9 concepts

Rates and Equilibrium

2 concepts
ChemistryRates and Equilibrium

Reaction Rate / Collision Theory

Keep one chemistry box visible so temperature, concentration, activation threshold, and catalysts can be read as changes in successful collisions instead of chemistry slogans.

Rates and Equilibrium - 1/2
ChemistryRates and Equilibrium

Dynamic Equilibrium / Le Chatelier's Principle

Watch a reversible chemistry bench keep changing microscopically while the mixture settles toward a new balance after each disturbance.

Rates and Equilibrium - 2/2

Stoichiometry and Yield

3 concepts
ChemistryStoichiometry and Yield

Stoichiometric Ratios and Recipe Batches

Keep one reaction recipe visible so stoichiometric ratios read as complete batches, not detached worksheet proportions.

Stoichiometry and Yield - 1/3
ChemistryStoichiometry and Yield

Limiting Reagent and Leftover Reactants

Use one recipe bench to see which reactant caps the output first and why the other reactant can remain in excess.

Stoichiometry and Yield - 2/3
ChemistryStoichiometry and Yield

Percent Yield and Reaction Extent

Compare actual output with the same theoretical recipe cap so percent yield stays visual and honest on one shared bench.

Stoichiometry and Yield - 3/3

Solutions and pH

4 concepts
ChemistrySolutions and pH

Concentration and Dilution

Use one beaker to separate how concentration changes when you add solvent from how it changes when you add more solute.

Solutions and pH - 1/4
ChemistrySolutions and pH

Solubility and Saturation

Keep dissolved amount, excess solid, and current capacity in one beaker so saturation reads like a visible limit instead of a slogan.

Solutions and pH - 2/4
ChemistrySolutions and pH

Acid-Base / pH Intuition

Keep acid amount, base amount, water, and the pH strip visible together so acidity and basicity stay intuitive rather than memorized.

Solutions and pH - 3/4
ChemistrySolutions and pH

Buffers and Neutralization

Keep neutralization, buffer reserve, and the pH strip visible together so steady pH does not look like unchanged chemistry.

Solutions and pH - 4/4
Computer Science6 concepts

Algorithms and Search

6 concepts
Computer ScienceAlgorithms and Search

Sorting and Algorithmic Trade-offs

Watch sorting as visible work on a live list so input order, comparisons, and writes stay concrete instead of collapsing into one final answer.

Algorithms and Search Foundations - 1/6
Computer ScienceAlgorithms and Search

Binary Search / Halving the Search Space

Keep an ordered list, the low-mid-high markers, and the shrinking interval visible together so binary search feels visual instead of procedural.

Algorithms and Search Foundations - 2/6
Computer ScienceAlgorithms and Search

Graph Representation and Adjacency Intuition

Keep one live graph, one local neighborhood, and one frontier cue visible together so graph structure feels readable before traversal rules get formal.

Algorithms and Search Foundations - 3/6
Computer ScienceAlgorithms and Search

Breadth-First Search and Layered Frontiers

Keep the queue frontier, visited count, and graph layers visible together so breadth-first search reads as a layered process instead of a procedure list.

Algorithms and Search Foundations - 4/6
Computer ScienceAlgorithms and Search

Depth-First Search and Backtracking Paths

Keep the stack frontier, current depth, and branch order visible together so depth-first search feels like disciplined backtracking instead of random wandering.

Algorithms and Search Foundations - 5/6
Computer ScienceAlgorithms and Search

Frontier and Visited State on Graphs

Keep repeat skips, waiting frontier nodes, and already-expanded nodes visible together so cycle handling feels like honest bookkeeping on one graph bench.

Algorithms and Search Foundations - 6/6

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Open another route only when you need a different shape.

Subject pages, topic pages, starter tracks, and guided collections stay available, but they stay out of the way until you ask for them.

Subjects

Show subject pages

Open these when you want a broader map before filtering.

Newer subject branch4 topics2 starter tracks

Math

Enter the current math slice through graph transformations, rational-function asymptotes, exponential change, vectors, complex-plane geometry, trig identities, inverse-angle reasoning, polar coordinates, and parametric motion without leaving the same live-bench product language used elsewhere on the site.

Fastest honest route

Functions and Change is still the clearest bounded start, while the collection and goal-path links keep the newer subject layer one click away.

Newer subject branch3 topics3 starter tracks

Chemistry

Enter the current chemistry slice through reaction-rate ideas, a stoichiometry-and-yield recipe branch, and a broader solutions-and-pH branch without leaving the same simulation-first product architecture.

Fastest honest route

Rates and Equilibrium is still the clearest bounded start, while the collection and goal-path links keep the newer subject layer one click away.

Newer subject branch1 topic1 starter track

Computer Science

Enter the current computer-science slice through one bounded algorithms-and-search branch where visible list work now widens into one shared graph-traversal bench without leaving the product's simulation-first architecture.

Fastest honest route

Algorithms and Search Foundations is still the clearest bounded start, while the collection and goal-path links keep the newer subject layer one click away.

Subject directory

Open subject directory
Subject8 topics62 concepts

Physics

Enter the current physics catalog through live motion, waves, fields, circuits, and modern-physics benches that still share one compact simulation-first product language.

Motion and Circular Motion is the clearest bounded first route.

Subject4 topics16 concepts

Math

Enter the current math slice through graph transformations, rational-function asymptotes, exponential change, vectors, complex-plane geometry, trig identities, inverse-angle reasoning, polar coordinates, and parametric motion without leaving the same live-bench product language used elsewhere on the site.

Functions and Change is the clearest bounded first route.

Subject3 topics9 concepts

Chemistry

Enter the current chemistry slice through reaction-rate ideas, a stoichiometry-and-yield recipe branch, and a broader solutions-and-pH branch without leaving the same simulation-first product architecture.

Rates and Equilibrium is the clearest bounded first route.

Subject1 topic6 concepts

Computer Science

Enter the current computer-science slice through one bounded algorithms-and-search branch where visible list work now widens into one shared graph-traversal bench without leaving the product's simulation-first architecture.

Algorithms and Search Foundations is the clearest bounded first route.

Guided starts

Show tracks and guided starts

19 tracks and 10 guided collections stay here when you want sequence instead of a free browse.

Starter tracks

Stay in library
Starter track3 concepts75 min

Motion and Circular Motion

Start with vector components, move into projectile paths, and then use circular motion to understand how velocity can keep changing direction.

Starts with Vectors and Components across 3 concepts.

Starter track5 concepts130 min

Rotational Mechanics

Start with torque as the turning effect of force, use centre of mass and support region for static balance, then carry the same rotational language into moment of inertia, rolling motion, and angular momentum.

Starts with Torque across 5 concepts.

Starter track5 concepts135 min

Gravity and Orbits

Start with one source mass creating a field and potential well, then use that same gravity model to explain circular speed, orbital periods, and the escape threshold.

Starts with Gravitational Fields across 5 concepts.

Starter track3 concepts80 min

Oscillations and Energy

Build from one clean oscillator to energy exchange and then to driven resonance, so the same system grows without changing its core ideas.

Starts with Simple Harmonic Motion across 3 concepts.

Starter track5 concepts145 min

Fluid and Pressure

Start with pressure in a resting fluid, then carry that same branch through continuity, Bernoulli, buoyancy, and drag-limited motion.

Starts with Pressure and Hydrostatic Pressure across 5 concepts.

Starter track9 concepts230 min

Waves

Use oscillation as the entry point, lock down wave speed and wavelength, carry that into longitudinal sound and pitch-versus-loudness cues, add beats as the nearby-frequency superposition bridge, then move into Doppler shifts, interference, standing-wave patterns, and open-vs-closed air-column resonance without losing the live connection between motion and graph.

Starts with Simple Harmonic Motion across 9 concepts.

Starter track4 concepts125 min

Thermodynamics and Kinetic Theory

Start with temperature-versus-internal-energy bookkeeping, reuse that particle story for gas pressure, then follow energy transfer into heating curves and phase-change shelves.

Starts with Temperature and Internal Energy across 4 concepts.

Starter track6 concepts160 min

Electricity

Start with source charges and voltage, then carry that same circuit story into current, power, branch behavior, and equivalent resistance.

Starts with Electric Fields across 6 concepts.

Starter track3 concepts80 min

Magnetism

Start with current-made magnetic fields, turn changing flux into induced emf with Faraday and Lenz, and then reuse that same field direction story to explain magnetic force on charges and currents.

Starts with Magnetic Fields across 3 concepts.

Starter track5 concepts120 min

Sound and Acoustics

Stay on the sound branch long enough that longitudinal motion, pitch-versus-loudness cues, beats, Doppler shifts, and open-vs-closed air-column resonance feel like one acoustics path instead of isolated pages.

Starts with Sound Waves and Longitudinal Motion across 5 concepts.

Starter track5 concepts145 min

Wave Optics

Follow the bounded wave-optics branch from polarization into diffraction, double-slit interference, color-dependent refraction, and imaging limits so the newer optics pages read like one compact path instead of isolated stops.

Starts with Polarization across 5 concepts.

Starter track5 concepts150 min

Modern Physics

Follow the bounded modern-physics branch from threshold emission into line spectra, matter waves, the Bohr hydrogen model, and half-life so the new concept set reads like one path instead of five isolated pages.

Starts with Photoelectric Effect across 5 concepts.

Starter track6 concepts139 min

Functions and Change

Keep the first math path compact: read parent-curve moves first, then rational asymptotes and domain breaks, then exponential growth and decay, local slope, visible limit behavior, and finally accumulation so change stays graph-first all the way through.

Starts with Graph Transformations across 6 concepts.

Starter track6 concepts140 min

Complex and Parametric Motion

Start with complex numbers as points on one plane, turn that plane into unit-circle and polar-coordinate geometry, deepen that same bench into trig identities and inverse-angle reasoning, then carry the coordinate language into motion traced from x(t) and y(t).

Starts with Complex Numbers on the Plane across 6 concepts.

Starter track2 concepts50 min

Vectors and Motion Bridge

Start with vectors as geometric objects on a 2D plane, then carry the same component language into the existing motion-facing vectors bench.

Starts with Vectors in 2D across 2 concepts.

Starter track2 concepts50 min

Rates and Equilibrium

Start with successful collisions setting reaction rate, then reuse the same chemistry language inside a reversible system that re-balances after a disturbance.

Starts with Reaction Rate / Collision Theory across 2 concepts.

Starter track3 concepts72 min

Stoichiometry and Yield

Start with one visible reaction recipe, use the lower batch cap to identify the limiting reagent, and then compare actual output with the same theoretical marker.

Starts with Stoichiometric Ratios and Recipe Batches across 3 concepts.

Starter track4 concepts95 min

Solutions and pH

Start with concentration in one beaker, add solubility limits and saturation, then reuse that same solution language to read pH, buffers, and neutralization.

Starts with Concentration and Dilution across 4 concepts.

Starter track6 concepts138 min

Algorithms and Search Foundations

Start with visible list work, reuse that search language for binary search, and then carry the branch into one live graph bench for adjacency, BFS, DFS, and visited-state behavior.

Starts with Sorting and Algorithmic Trade-offs across 6 concepts.

Guided collections

Open guided collections
Lesson set4 steps9 concepts

Waves Evidence Loop

Use one topic route, one starter track, and one focused challenge so the wave story stays bounded for a teacher-led lesson block.

A sequenced set of 9 concepts.

Lesson set6 steps6 concepts

Electricity Bridge Lesson Set

Move from field cause to voltage to the first full electricity track without leaving the current concept, topic, and challenge surfaces.

A sequenced set of 6 concepts.

Playlist5 steps11 concepts

Electricity to Magnetism Bridge

Use the existing electricity recap, magnetic starter track, and Maxwell capstone surfaces to move into electromagnetism without turning the branch into a full LMS sequence.

A sequenced set of 11 concepts.

Lesson set4 steps7 concepts

Functions and Change Lesson Set

Use the functions topic route, the existing graph-first starter track, one accumulation checkpoint, and the calculus topic route so the early math branch stays compact for a teacher-led lesson block.

A sequenced set of 7 concepts.

Lesson set4 steps7 concepts

Vectors to Mechanics Bridge

Use the vectors topic route, the short bridge track, one endpoint checkpoint, and the mechanics topic route so the math-to-motion handoff stays compact and teacher-usable.

A sequenced set of 7 concepts.

Lesson set4 steps9 concepts

Complex and Parametric Motion Lesson Set

Use the complex-and-parametric topic route, the authored starter track, one parametric-motion checkpoint, and the vectors topic route so the plane-based math branch stays compact and teacher-usable.

A sequenced set of 9 concepts.

Lesson set4 steps6 concepts

Rates and Equilibrium Lesson Set

Use the chemistry topic route, the compact starter track, one rebalance checkpoint, and the solutions-and-pH topic route so the chemistry branch feels packaged instead of isolated.

A sequenced set of 6 concepts.

Lesson set4 steps7 concepts

Stoichiometry and Yield Lesson Set

Use the stoichiometry topic route, the compact starter track, one percent-yield checkpoint, and the solutions-and-pH topic route so chemistry quantities stay bounded and teacher-usable.

A sequenced set of 7 concepts.

Lesson set4 steps6 concepts

Solutions and pH Lesson Set

Use the solutions-and-pH topic route, the authored starter track, one buffer checkpoint, and the rates-and-equilibrium topic route so the broader chemistry branch stays compact and teacher-usable.

A sequenced set of 6 concepts.

Playlist4 steps6 concepts

Algorithms and Search Playlist

Use the algorithms-and-search topic route, the compact starter track, one focused graph-traversal revisit, and the filtered challenge hub so the CS branch stays bounded and extension-ready.

A sequenced set of 6 concepts.

Topics

Show topic pages

Open these when you want the library grouped by topic first.

Topic directory

Open topic directory
TopicPhysics12 concepts

Oscillations and Waves

Follow repeating motion from one oscillator into traveling waves, sound as a longitudinal wave, pitch-versus-loudness cues, beats from nearby frequencies, Doppler shifts from motion, superposition, standing patterns, and driven resonance.

SHM is still the cleanest first concept here.

TopicPhysics15 concepts

Mechanics

Use vectors, balance and rotational cause, angular momentum, trajectories, gravity fields and potential, circular orbits, orbital periods, escape thresholds, impulse, conservation, and collisions to read motion and interactions on the same simulation-first surface.

Vectors is still the cleanest first concept here.

TopicPhysics5 concepts

Fluids

Start with pressure as force per area, then keep the fluids story coherent through hydrostatic pressure, steady-flow continuity, Bernoulli's speed-pressure-height trade, buoyancy from displaced fluid, and resistive drag that settles into terminal speed.

Pressure in fluids is still the cleanest first concept here.

TopicPhysics4 concepts

Thermodynamics

Separate temperature from total internal energy, bridge that microscopic story into gas pressure and the ideal-gas law, then follow how thermal energy crosses boundaries and shapes honest heating curves on one compact thermal branch.

Temperature vs U is still the cleanest first concept here.

TopicPhysics6 concepts

Electricity

Move from source charges and voltage into simple loops, power, branch behavior, and equivalent resistance without leaving the same compact electricity path.

E-fields is still the cleanest first concept here.

TopicPhysics5 concepts

Electromagnetism

Use current-made magnetic fields, changing flux, Maxwell's four-law synthesis, magnetic force, and field-pair propagation without turning the branch into a detached rule list.

B-fields is still the cleanest first concept here.

TopicPhysics10 concepts

Optics

Use one bounded optics path to move from light's wave identity into polarization, diffraction, double-slit interference, refraction, prism dispersion, critical angles, mirrors, thin-lens image formation, and the diffraction limits that cap real resolution.

Light and spectrum is still the cleanest first concept here.

TopicPhysics5 concepts

Modern Physics

Keep the modern-physics branch bounded with the photoelectric effect, atomic spectra, de Broglie matter waves, the Bohr model, and radioactivity / half-life so threshold emission, discrete lines, matter wavelength, quantized hydrogen levels, and probabilistic nuclear decay all stay tied to compact, visually honest benches instead of detached historical anecdotes.

Photoelectric effect is still the cleanest first concept here.

TopicMath3 concepts

Functions

Use parent-curve moves, a shifted reciprocal family, and one exponential bench so graph moves, asymptotes, domain breaks, growth versus decay, and target-time questions stay tied to the same visual branch before the math path widens into local and accumulated change.

Graph transforms is still the cleanest first concept here.

TopicMath4 concepts

Calculus

Start from slope on the graph itself, use one constrained rectangle bench to make a real maximum visible, keep limit and continuity behavior available on one target point, and then widen into signed area and accumulation so rate and total change stay connected on one visual branch.

Derivative as slope is still the cleanest first concept here.

TopicMath3 concepts

Vectors

Use one 2D plane to read vectors as arrows, ordered pairs, matrix actions, alignment measures, and projections before the same language bridges into motion.

2D vectors is still the cleanest first concept here.

TopicMath6 concepts

Complex Numbers and Parametric Motion

Use one bounded math branch where the complex plane, unit-circle rotation, polar coordinates, trig identities, inverse-angle reasoning, and motion traced from equations all stay tied to the same coordinate language.

Complex numbers is still the cleanest first concept here.

TopicChemistry2 concepts

Rates and Equilibrium

Use one compact chemistry branch where collision success explains reaction rate first, then the same particle language widens into reversible change and a new equilibrium mix.

Reaction rate is still the cleanest first concept here.

TopicChemistry3 concepts

Stoichiometry and Yield

Use one compact chemistry branch where a visible recipe bench connects stoichiometric ratios, limiting reagent, and percent yield without leaving the same particle-and-recipe language.

Recipe ratios is still the cleanest first concept here.

TopicChemistry4 concepts

Solutions and pH

Use one compact chemistry branch where concentration, solubility, acid-base balance, buffers, and pH all stay attached to the same bounded solution story.

Concentration is still the cleanest first concept here.

TopicComputer Science6 concepts

Algorithms and Search

Use one bounded CS branch where visible list work grows into one coherent graph-traversal bench, so sorting, binary search, adjacency, BFS, DFS, and visited-state behavior stay on compact live surfaces.

Sorting trade-offs is still the cleanest first concept here.