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Subject entry4 topics16 concepts2 starter tracks1 bridge376 min

Math

Enter the current math slice through graph transformations, rational-function asymptotes, exponential change, vectors, complex-plane geometry, trig identities, inverse-angle reasoning, polar coordinates, and parametric motion without leaving the same live-bench product language used elsewhere on the site.

Math is still intentionally compact, but it now has more than one durable branch. Start here when you want the graph-first launch path through transformations, rational asymptote behavior, and exponential change, then widen into plane-based complex numbers, unit-circle and polar geometry, trig identities, inverse-angle recovery from ratios, parametric motion from equations, or the vectors bridge back into mechanics.

Starter tracks

Start with a bounded path before branching wider.

Open concept library
Starter track6 concepts139 min5 checkpoints

Functions and Change

Track not started

Keep the first math path compact: read parent-curve moves first, then rational asymptotes and domain breaks, then exponential growth and decay, local slope, visible limit behavior, and finally accumulation so change stays graph-first all the way through.

Parent-curve movesShifts and reflectionsRational asymptotes and holesExponential growth and decayTarget time from logsTangent slopeOne-sided limits and continuityLocal rate of changeSigned area and accumulation

Track progress

0 of 11 moments complete

0 of 6 concepts complete and 0 of 5 checkpoints cleared.

1Graph Transformations
Start here
2Rational Functions / Asymptotes and Behavior
Ahead
3Exponential Change / Growth, Decay, and Logarithms
Ahead
4Derivative as Slope / Local Rate of Change
Ahead
5Limits and Continuity / Approaching a Value
Ahead
6Integral as Accumulation / Area
Ahead

Graph Transformations opens this track and sets up the rest of the path.

Starter track6 concepts140 min4 checkpoints

Start with complex numbers as points on one plane, turn that plane into unit-circle and polar-coordinate geometry, deepen that same bench into trig identities and inverse-angle reasoning, then carry the coordinate language into motion traced from x(t) and y(t).

Complex points on a planeUnit-circle and polar geometryTrig identities from one pointQuadrant-aware inverse trigPath vs traversal

Track progress

0 of 10 moments complete

0 of 6 concepts complete and 0 of 4 checkpoints cleared.

1Complex Numbers on the Plane
Start here
2Unit Circle / Sine and Cosine from Rotation
Ahead
3Polar Coordinates / Radius and Angle
Ahead
4Trig Identities from Unit-Circle Geometry
Ahead
5Inverse Trig / Angle from Ratio
Ahead
6Parametric Curves / Motion from Equations
Ahead

Complex Numbers on the Plane opens this track and sets up the rest of the path.

Cross-subject bridge

Keep the bridge visible when it genuinely connects subjects.

Starter track2 concepts50 min

Vectors and Motion Bridge

Start with vectors as geometric objects on a 2D plane, then carry the same component language into the existing motion-facing vectors bench.

Starts with Vectors in 2D across 2 concepts.

Best first concepts

Start with one strong concept when you do not need the full path yet.

MathFunctions

Graph Transformations

Move one parent curve with honest controls so shifts, vertical scale, and reflections stay tied to the same overlaid graph and landmark points.

MathFunctions

Rational Functions / Asymptotes and Behavior

Vary one shifted reciprocal family so domain breaks, vertical and horizontal asymptotes, intercepts, and removable-hole behavior stay tied to the same graph.

MathFunctions

Exponential Change / Growth, Decay, and Logarithms

Change one starting value, one rate, and one target so growth, decay, doubling or half-life, and logarithmic target time all stay tied to the same live curve.

MathComplex Numbers and Parametric Motion

Complex Numbers on the Plane

Read complex numbers as points and vectors on one plane, then keep addition and multiplication geometric instead of symbolic-only.

MathComplex Numbers and Parametric Motion

Unit Circle / Sine and Cosine from Rotation

Keep one rotating point, its x and y projections, and the sine-cosine traces linked so the unit circle becomes the live source of both functions.

MathComplex Numbers and Parametric Motion

Polar Coordinates / Radius and Angle

Keep one point visible in polar and Cartesian views at the same time so radius and angle turn directly into x and y on the plane.

MathComplex Numbers and Parametric Motion

Trig Identities from Unit-Circle Geometry

Keep one rotating point and its projections visible so the core trig identities stay tied to geometry instead of detached symbol rules.

MathComplex Numbers and Parametric Motion

Inverse Trig / Angle from Ratio

Keep one polar point and its coordinate signs visible so inverse trig becomes angle-from-ratio reasoning with quadrant checks instead of a calculator-only output.

MathComplex Numbers and Parametric Motion

Parametric Curves / Motion from Equations

Keep x(t), y(t), the traced path, and the moving point visible together so shape and traversal stay distinct.

MathCalculus

Derivative as Slope / Local Rate of Change

Slide a point along one curve, tighten a secant into a tangent, and connect local steepness to the derivative graph without leaving the same live bench.

MathVectors

Vectors in 2D

Combine, subtract, and scale vectors on one plane so magnitude, direction, and components stay tied to the same live object.

MathVectors

Matrix Transformations / Stretch, Shear, Reflection

Let one 2 by 2 matrix act on a grid, the basis vectors, and a sample shape so stretch, shear, reflection, and combined plane changes stay visual instead of symbolic-only.

MathVectors

Dot Product / Angle and Projection

Keep two vectors, their angle, the signed projection of one onto the other, and the dot product visible together so alignment reads geometrically instead of as memorized cases.