Starter track
Step 3 of 30 / 3 completeMotion and Circular Motion
Earlier steps still set up Uniform Circular Motion.
Previous step: Projectile Motion.
Concept module
Track a particle moving at constant speed around a circle and connect radius, angular speed, tangential speed, centripetal acceleration, and the inward-force requirement to the same live state.
Interactive lab
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Progress
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Stable links
Starter track
Step 3 of 30 / 3 completeEarlier steps still set up Uniform Circular Motion.
Previous step: Projectile Motion.
Why it behaves this way
Uniform circular motion is the cleanest place to see why constant speed does not mean zero acceleration. The particle keeps turning, so its velocity changes direction even when the speed stays fixed.
Open Model Lab pairs the orbit, vectors, and time graphs so you can connect radius, angular speed, tangent velocity, and inward acceleration to the same live state instead of treating them as separate formulas.
Key ideas
Frozen walkthrough
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View plans0 s
1.2 m
1.4 rad/s
0.3 rad
1. Identify the projection relation
2. Substitute the current values
3. Compute the current projection
Current horizontal projection
Vector checkpoint
Make a prediction before you reveal the next step.
Check your reasoning against the live bench.
Common misconception
If the particle moves at constant speed, its acceleration must be zero.
Speed tells you how fast the particle moves, but velocity also includes direction.
In uniform circular motion the direction changes continuously, so there must be a nonzero inward acceleration even when the speed readout stays constant.
Quick test
Misconception check
Question 1 of 4
Use the live bench to test the result before moving on.
Accessibility
The simulation shows a particle moving around a circular path centered on visible x and y axes. Optional overlays can show the radius vector, tangent velocity, inward acceleration, angular marker, and axis projections.
When the user changes radius, angular speed, or phase, the orbit, graphs, vectors, and readouts all update together.
Graph summary
The graphs show the x and y projections, the velocity components, and the angular position over time.
They are different representations of the same live circular motion rather than separate datasets.
Follow this motion next
Open the next concept, route, or track only when you want the current model to widen into a larger branch.
See why a circular orbit needs the right sideways speed, how gravity supplies the centripetal acceleration, and how source mass and radius together set orbital speed and period on one bounded live model.
Explore how damping removes energy, how driving frequency changes amplitude, and why resonance becomes dramatic near the natural frequency.
Launch a projectile, watch the trajectory form, and connect the range, height, and component motion to the launch settings.