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Topic landing pagePhysics15 concepts400 min3 starter tracks

Mechanics

Use vectors, balance and rotational cause, angular momentum, trajectories, gravity fields and potential, circular orbits, orbital periods, escape thresholds, impulse, conservation, and collisions to read motion and interactions on the same simulation-first surface.

Mechanics is the place to start when you want the language of motion, then the interactions that change that motion. The page stays compact by grouping the catalog into motion-reading ideas, one bounded rotational branch that now includes torque, static equilibrium / centre of mass, rotational inertia, rolling motion, and angular momentum, one bounded gravity bridge that now includes field, energy, orbital-speed, orbital-period, and escape-threshold views, and momentum-driven interactions instead of making you scan every module cold.

Canonical topic: Mechanics

Best first concepts

Open one strong concept before you scan the whole topic.

The topic page keeps these starts in their own compact row so the first screen is about orientation and next action, not stacked feature cards.

Best firstNot startedMastery: New

Vectors and Components

Rotate and scale a live vector, decompose it into horizontal and vertical parts, and watch those components drive the same straight-line motion and geometry.

Vector foundations

Strong first stop for getting into this topic without scanning the whole library.

MagnitudeAngleComponents
Open concept
Best firstNot startedMastery: New

Projectile Motion

Launch a projectile, watch the trajectory form, and connect the range, height, and component motion to the launch settings.

Two-dimensional motion

Strong first stop for getting into this topic without scanning the whole library.

Launch angleGravityTrajectory
Open concept

Specific learning goals

Use a compact recommended path when this topic has a clear objective.

These goal cards stay authored and transparent. They reuse the current topic page, starter tracks, guided collections, concept bundles, and progress cues instead of adding a separate recommendation system on top of this branch.

View all guided goals
Prepare for a branchNot started4 steps18 concepts473 min

Bridge plane vectors into motion

Use the vectors topic route, the new bridge collection, the short bridge track, and the mechanics topic page so vectors feel like one language before motion problems take over.

Primary move

Open topic route

No saved progress yet inside Vectors.

Entry diagnostic

Start from the opening step

No saved diagnostic checks are available yet, so the opening step is still the best entry into the collection.

Reuses the guided collection entry for Vectors to Mechanics Bridge, with 0 of 3 probes already ready.

  1. 1Topic routeNot started

    Start on the vectors topic route

    No saved progress yet inside Vectors.

  2. 2Guided collectionNot started

    Use the Vectors to Mechanics Bridge collection

    Open the vectors topic route is the next guided collection step.

  3. 3Starter trackNot started

    Carry the bridge into the Vectors and Motion Bridge starter track

    Vectors in 2D opens this track and sets up the rest of the path.

  4. 4Topic routeNot started

    Open mechanics once the vector language feels stable

    No saved progress yet inside Mechanics.

Vectors topic routeBridge collectionBridge starter trackMechanics handoff

Grouped concept overview

Browse this topic by intent, not by one long unstructured list.

Each group is authored in the topic catalog, but the actual concepts, progress badges, and track cues still come from the canonical concept metadata and shared progress model.

Back to concept library

Group 01

Motion language and trajectories

Build the coordinate and component language first, then use it in a live projectile path.

2 concepts50 min
PhysicsMechanicsBest first

Vectors and Components

Rotate and scale a live vector, decompose it into horizontal and vertical parts, and watch those components drive the same straight-line motion and geometry.

Strong first stop for getting into this topic without scanning the whole library.

Motion and Circular Motion - 1/3
PhysicsMechanicsBest first

Projectile Motion

Launch a projectile, watch the trajectory form, and connect the range, height, and component motion to the launch settings.

Strong first stop for getting into this topic without scanning the whole library.

Motion and Circular Motion - 2/3

A strong first concept for opening the catalog without committing to a full track.

Open Projectile

Group 02

Turning effects and rotational response

Stay with one compact rotational branch: first use a pivoted bar to make rotational cause visible, then let centre of mass and support region turn that same torque language into static balance, next keep the mass-distribution story for spin-up resistance, then let rolling motion tie translation and rotation together on one incline, and finally treat angular momentum as the conserved rotational analogue of momentum.

5 concepts130 min
PhysicsMechanics

Torque

Push on one pivoted bar and see how lever arm distance, force direction, and turning effect stay tied to the same compact rotational bench.

Rotational Mechanics - 1/5
PhysicsMechanics

Static Equilibrium / Centre of Mass

Shift one support region under one loaded plank and see how centre of mass, support reactions, and torque balance decide whether the object stays stable or tips.

Rotational Mechanics - 2/5
PhysicsMechanics

Rotational Inertia / Moment of Inertia

Keep the same total mass and torque, then slide equal masses inward or outward to see why moment of inertia makes some rotors much harder to spin up than others.

Rotational Mechanics - 3/5
PhysicsMechanics

Rolling Motion

Roll a sphere, cylinder, hoop, or custom mass distribution down one incline and see how rolling without slipping ties translation, rotation, and rotational inertia to the same honest run.

Rotational Mechanics - 4/5
PhysicsMechanics

Angular Momentum

Treat angular momentum as rotational momentum on one compact rotor where mass radius and spin rate stay tied to the same readouts, response maps, and same-L conservation story.

Rotational Mechanics - 5/5

Group 03

Gravity fields, energy, orbit, and escape bridges

Use one bounded source-mass model to connect inward pull, potential-well depth, circular-orbit balance, the period law for larger and smaller circular years, and the later escape-threshold question without leaving the same gravity thread.

5 concepts135 min
PhysicsMechanics

Gravitational Fields

See how one source mass creates an inward gravitational field, how source mass and distance set the field strength, and how a probe mass turns that field into force without changing the field itself.

Gravity and Orbits - 1/5
PhysicsMechanics

Gravitational Potential and Potential Energy

See one source mass create a negative potential well, compare how potential and potential energy change with distance, and connect the downhill slope of phi to the gravitational field on the same live model.

Gravity and Orbits - 2/5
PhysicsMechanics

Circular Orbits and Orbital Speed

See why a circular orbit needs the right sideways speed, how gravity supplies the centripetal acceleration, and how source mass and radius together set orbital speed and period on one bounded live model.

Gravity and Orbits - 3/5
PhysicsMechanics

Kepler's Third Law and Orbital Periods

Compare circular orbits around one source mass and see why larger orbits take longer: the path is longer, the circular speed is lower, and the same live model makes the period law visible without hiding the gravity-speed link.

Gravity and Orbits - 4/5
PhysicsMechanics

Escape Velocity

Launch outward from one bounded gravity source and see how source mass, launch radius, and total specific energy decide whether the object escapes or eventually returns.

Gravity and Orbits - 5/5

Group 04

Momentum and interactions

Stay with force over time, system totals, and collision outcomes without leaving the same mechanics thread.

3 concepts85 min
PhysicsMechanics

Momentum and Impulse

Push one cart with a timed force pulse and watch momentum, impulse, and force-time area stay tied to the same motion, readouts, and graphs.

PhysicsMechanics

Conservation of Momentum

Watch two carts trade momentum through one bounded internal interaction and see the total stay fixed while the individual momenta, velocities, and center-of-mass motion update together.

PhysicsMechanics

Collisions

Collide two carts on one honest track, keep total momentum in view, and see how elasticity, mass, and incoming speed shape the rebound or stick-together outcome.