Complex and Parametric Motion
Not startedStart with complex numbers as points on one plane, turn that plane into unit-circle and polar-coordinate geometry, deepen that same bench into trig identities and inverse-angle reasoning, then carry the coordinate language into motion traced from x(t) and y(t).
Use this track when the broader math slice should widen beyond functions and calculus without losing the simulation-first style. The path starts with complex numbers as points, vectors, and rotations on one plane, then keeps one rotating point on the unit circle so cosine and sine become live projections, adds a polar-coordinate bench where radius and angle become x and y on that same plane, deepens the same geometry into trig identities and inverse-angle recovery from ratios, and finally moves into a parametric-motion bench where the same coordinate language explains a moving point, a traced curve, and the timing along that curve.