Starter track
Step 4 of 50 / 5 completeFluid and Pressure
Earlier steps still set up Buoyancy and Archimedes' Principle.
Previous step: Bernoulli's Principle.
Concept module
Use one immersed-block bench to connect pressure difference, displaced fluid, and the density balance behind floating, sinking, and neutral buoyancy.
Interactive lab
Loading the live simulation bench.
Progress
Not startedMastery: NewLocal-firstStart exploring and Open Model Lab will keep this concept's progress on this browser first. Challenge mode has 2 compact tasks ready. No finished quick test, solved challenge, or completion mark is saved yet.
Try this setup
Jump to a named bench state or copy the one you are looking at now. Shared links reopen the same controls, graph, overlays, and compare context.
Saved setups
Premium keeps named exact-state study setups in your account while stable concept links stay public below.
Checking saved setup access.
This concept can keep using stable links while the saved-setups capability resolves for this browser.
Copy current setup
Stable concept and section links stay public below while exact-state setup sharing stays behind premium.
Stable links
Starter track
Step 4 of 50 / 5 completeEarlier steps still set up Buoyancy and Archimedes' Principle.
Previous step: Bernoulli's Principle.
Why it behaves this way
Buoyancy is not a separate magic force that appears without a cause. It is the upward result of fluid pressure being larger on deeper parts of an immersed object than on shallower parts. This page deliberately reuses the pressure and hydrostatic-pressure language so buoyancy grows out of the same fluid-statics story instead of replacing it.
Archimedes' principle packages that pressure-difference story into one compact rule: the buoyant force equals the weight of the displaced fluid. On this bench the displaced-fluid column, the buoyant-force arrow, and the response graphs all come from the same submerged volume, so the equation stays tied to what the learner can actually see.
Floating and sinking depend on density balance, not mass alone. A large object can still float if its average density stays below the fluid density because both weight and buoyant force scale with volume. This bounded model keeps one rectangular block, one uniform fluid, and one immersion control so displaced volume, floating level, and the fully-submerged-deeper case stay visually honest without turning into a ship-design sandbox.
Key ideas
Frozen walkthrough
Premium unlocks saved study tools, exact-state sharing, and the richer review surfaces that support this guided flow.
View plans1e3 kg/m^3
9.8 m/s²
0.05 m^3
1. Read the displaced volume from the submerged part
2. Apply Archimedes' principle
3. Interpret the result as displaced-fluid weight
Current buoyant force
Archimedes checkpoint
Make a prediction before you reveal the next step.
Check your reasoning against the live bench.
Common misconception
Heavy objects sink because buoyancy only depends on the object's mass.
Buoyancy depends on the fluid density, gravity, and displaced volume, not directly on the object's mass alone.
Weight and buoyant force both scale with volume, so floating versus sinking is really about average density compared with the fluid.
Quick test
Reasoning
Question 1 of 4
Use the live bench to test the result before moving on.
Accessibility
The stage shows one rectangular block in a fluid tank. The block can sit partly above the surface or fully under the fluid depending on the bottom-depth slider. A readout panel reports object density, fluid density, displaced volume, weight, buoyant force, and any extra support needed to hold the current depth.
Guided overlays can show the weight and buoyant-force arrows on the block, a side column with the same displaced-fluid volume as the submerged part, a dashed free-float balance line for the current density ratio, and pressure samples at the top and bottom of the displaced part of the block.
Graph summary
The force-depth graph keeps the block's weight flat while the buoyant-force curve rises with submersion and then levels off after full submersion.
The force-fluid-density graph shows that denser fluid raises buoyant force at the same depth. The required-fraction graph shows how much of the block must be submerged for balance and marks the full-submersion limit at 1.
Carry pressure into buoyancy and back
Open the next concept, route, or track only when you want the current model to widen into a larger branch.
Use one piston-and-tank bench to connect force per area, pressure acting in all directions, and the way density, gravity, and depth build hydrostatic pressure.
Follow one steady ideal-flow pipe and see how pressure, speed, and height trade within the same Bernoulli budget while continuity keeps the flow-rate story honest.
Keep one steady stream tube on screen and use Q = Av to connect cross-sectional area, flow speed, and the same volume flow rate through narrow and wide sections.