Complex-coordinate form
Reads one complex number as a point on the plane with real part a and imaginary part b.
Concept module
Read complex numbers as points and vectors on one plane, then keep addition and multiplication geometric instead of symbolic-only.
The simulation shows a complex plane with z, w, and the current result arrow. Sliders or dragging change the real and imaginary parts of both points, and a toggle switches between addition view and multiplication view. z = 2.2 + 1.6i sits 2.72 units from the origin at about 36.03 degrees. Adding w = 1.1 + 1.8i lands z + w at 3.3 + 3.4i.
Interactive lab
Keep the stage, graph, and immediate control feedback in one working view.
Complex numbers on the plane
Drag z and w directly on the plane so real part, imaginary part, magnitude, argument, addition, and multiplication still read as one geometric story.
Graphs
Switch graph views without breaking the live stage and time link.
Sum components vs Re(w)
One graph shows the real and imaginary parts of z + w as the real part of w changes. A second graph shows the real and imaginary parts of z · w under the same sweep.
Controls
Adjust the live parameters and watch the bench respond.
More tools
Secondary controls, alternate presets, and less-used toggles stay nearby without crowding the main bench.
Presets
Predict -> manipulate -> observe
Keep the active prompt next to the controls so each change has an immediate visible consequence.
Equation map
Select a symbol to highlight the matching control and the graph or overlay it most directly changes.
Moves z left or right on the real axis.
Equations in play
Choose an equation to sync the active symbol, control highlight, and related graph mapping.
More tools
Detailed noticing prompts, guided overlays, and challenge tasks stay available without taking over the main bench.
What to notice
Keep the plane, the result arrow, and the active graph in view together.
Guided overlays
Focus one overlay at a time to see what it represents and what to notice in the live motion.
Overlay focus
Show the translated second vector used in the sum.
What to notice
Why it matters
It keeps complex addition tied to vector addition.
Challenge mode
Use the plane honestly: build the right scale-and-turn case instead of guessing from formulas alone.
1 of 6 checks
The checklist updates from the live simulation state, active graph, overlays, inspect time, and compare setup.
Complex-coordinate form
Reads one complex number as a point on the plane with real part a and imaginary part b.
Magnitude and argument
Turns the same point into a distance from the origin and a direction on the plane.
Geometric multiplication rule
Explains why multiplying by w scales and rotates z.
Progress
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Jump to a named bench state or copy the one you are looking at now. Shared links reopen the same controls, graph, overlays, and compare context.
Saved setups
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Stable links
Starter track
Step 1 of 20 / 2 completeNext after this: Parametric Curves / Motion from Equations.
This concept is the track start.
Short explanation
Complex numbers become easier to trust when the algebra and geometry stay on the same plane. This bench keeps z, w, and the current result visible together so a + bi reads as both an ordered pair and a directed arrow.
Addition should feel like vector addition, and multiplication should feel like one point being rotated and scaled by another complex number.
Key ideas
Worked example
Live worked examples are available on Premium. You can still read the full frozen walkthrough on the free tier.
View plans2.2
1.6
1.1
1.8
1. Write the current points
2. Add the real and imaginary parts separately
3. Read the new endpoint
Current sum
Common misconception
Complex multiplication is just a symbolic component rule, so the geometric picture is optional.
The component rule is real, but the geometry is what makes the result readable.
On this plane, multiplying by w changes both the size and the direction of z.
Mini challenge
Prediction prompt
Check your reasoning
Quick test
Reasoning
Question 1 of 2
Choose one answer to reveal feedback, then test the idea in the live system if a guided example is available.
Accessible description
The simulation shows a complex plane with z, w, and the current result arrow. Sliders or dragging change the real and imaginary parts of both points, and a toggle switches between addition view and multiplication view.
Graph summary
One graph shows the real and imaginary parts of z + w as the real part of w changes. A second graph shows the real and imaginary parts of z · w under the same sweep.
Read next
These suggestions come from the concept registry, so the reason label reflects either curated guidance or the fallback progression logic.
Keep x(t), y(t), the traced path, and the moving point visible together so shape and traversal stay distinct.
Combine, subtract, and scale vectors on one plane so magnitude, direction, and components stay tied to the same live object.
Move one parent curve with honest controls so shifts, vertical scale, and reflections stay tied to the same overlaid graph and landmark points.