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Concept

18 results
ConceptExact titlePhysics

Vectors and Components

Rotate and scale a live vector, decompose it into horizontal and vertical parts, and watch those components drive the same straight-line motion and geometry.

PhysicsMechanicsIntro25 minMagnitudeAngleComponents
Not startedMastery: New
Open Vectors and Components
ConceptTitle starts with queryMath

Vectors in 2D

Combine, subtract, and scale vectors on one plane so magnitude, direction, and components stay tied to the same live object.

MathVectorsIntro25 minTip-to-tail combinationComponents on the planeScalar flips and stretches
Not startedMastery: New
Open Vectors in 2D
ConceptKeyword matchPhysics

Uniform Circular Motion

Track a particle moving at constant speed around a circle and connect radius, angular speed, tangential speed, centripetal acceleration, and the inward-force requirement to the same live state.

PhysicsOscillationsIntro25 minRadiusTangential velocityCentripetal acceleration
Not startedMastery: New
Open Uniform Circular Motion
ConceptKeyword matchMath

Complex Numbers on the Plane

Read complex numbers as points and vectors on one plane, then keep addition and multiplication geometric instead of symbolic-only.

MathComplex Numbers and Parametric MotionIntro25 minReal and imaginary partsMagnitude and argumentAddition as vectors
Not startedMastery: New
Open Complex Numbers on the Plane
ConceptSummary matchPhysics

Torque

Push on one pivoted bar and see how lever arm distance, force direction, and turning effect stay tied to the same compact rotational bench.

PhysicsMechanicsIntro25 minLever armForce directionTurning effect
Not startedMastery: New
Open Torque
ConceptSummary matchPhysics

Static Equilibrium / Centre of Mass

Shift one support region under one loaded plank and see how centre of mass, support reactions, and torque balance decide whether the object stays stable or tips.

PhysicsMechanicsIntro25 minCentre of massSupport regionReaction balance
Not startedMastery: New
Open Static Equilibrium / Centre of Mass
ConceptSummary matchPhysics

Rotational Inertia / Moment of Inertia

Keep the same total mass and torque, then slide equal masses inward or outward to see why moment of inertia makes some rotors much harder to spin up than others.

PhysicsMechanicsIntro25 minMass radiusMoment of inertiaSpin-up response
Not startedMastery: New
Open Rotational Inertia / Moment of Inertia
ConceptSummary matchPhysics

Rolling Motion

Roll a sphere, cylinder, hoop, or custom mass distribution down one incline and see how rolling without slipping ties translation, rotation, and rotational inertia to the same honest run.

PhysicsMechanicsIntermediate30 minNo-slip linkInertia factorShape race
Not startedMastery: New
Open Rolling Motion
ConceptSummary matchPhysics

Angular Momentum

Treat angular momentum as rotational momentum on one compact rotor where mass radius and spin rate stay tied to the same readouts, response maps, and same-L conservation story.

PhysicsMechanicsIntermediate25 minL = I omegaSame L, different spinRadius changes
Not startedMastery: New
Open Angular Momentum
ConceptSummary matchPhysics

Momentum and Impulse

Push one cart with a timed force pulse and watch momentum, impulse, and force-time area stay tied to the same motion, readouts, and graphs.

PhysicsMechanicsIntro25 minp = mvJ = F delta tdelta p = J
Not startedMastery: New
Open Momentum and Impulse
ConceptSummary matchPhysics

Conservation of Momentum

Watch two carts trade momentum through one bounded internal interaction and see the total stay fixed while the individual momenta, velocities, and center-of-mass motion update together.

PhysicsMechanicsIntro30 minIsolated systemsTotal momentumCenter of mass
Not startedMastery: New
Open Conservation of Momentum
ConceptSummary matchPhysics

Collisions

Collide two carts on one honest track, keep total momentum in view, and see how elasticity, mass, and incoming speed shape the rebound or stick-together outcome.

PhysicsMechanicsIntro30 minMomentum conservationElastic vs inelasticRebound speed
Not startedMastery: New
Open Collisions
ConceptSummary matchPhysics

Projectile Motion

Launch a projectile, watch the trajectory form, and connect the range, height, and component motion to the launch settings.

PhysicsMechanicsIntro25 minLaunch angleGravityTrajectory
Not startedMastery: New
Open Projectile Motion
ConceptSummary matchPhysics

Gravitational Fields

See how one source mass creates an inward gravitational field, how source mass and distance set the field strength, and how a probe mass turns that field into force without changing the field itself.

PhysicsMechanicsIntro25 minField directionInverse-square dropTest-mass force
Not startedMastery: New
Open Gravitational Fields
ConceptSummary matchPhysics

Gravitational Potential and Potential Energy

See one source mass create a negative potential well, compare how potential and potential energy change with distance, and connect the downhill slope of phi to the gravitational field on the same live model.

PhysicsMechanicsIntro25 minNegative potential wellsU = m phiField from slope
Not startedMastery: New
Open Gravitational Potential and Potential Energy
ConceptSummary matchPhysics

Circular Orbits and Orbital Speed

See why a circular orbit needs the right sideways speed, how gravity supplies the centripetal acceleration, and how source mass and radius together set orbital speed and period on one bounded live model.

PhysicsMechanicsIntermediate30 minGravity as centripetal accelerationOrbital speedRadius and mass scaling
Not startedMastery: New
Open Circular Orbits and Orbital Speed
ConceptSummary matchPhysics

Kepler's Third Law and Orbital Periods

Compare circular orbits around one source mass and see why larger orbits take longer: the path is longer, the circular speed is lower, and the same live model makes the period law visible without hiding the gravity-speed link.

PhysicsMechanicsIntermediate25 minT^2 proportional to r^3Longer path and lower speedSource-mass dependence
Not startedMastery: New
Open Kepler's Third Law and Orbital Periods
ConceptSummary matchPhysics

Escape Velocity

Launch outward from one bounded gravity source and see how source mass, launch radius, and total specific energy decide whether the object escapes or eventually returns.

PhysicsMechanicsIntermediate30 minEscape thresholdTotal specific energyLaunch-radius scaling
Not startedMastery: New
Open Escape Velocity

Topic

5 results
TopicExact titleMath

Vectors

Use one 2D plane to read vectors as both arrows and ordered pairs, then bridge that same language into motion without building a separate math system.

Math1 concepts1 starter tracksCombination and scaling2D vectorsVectors and Motion Bridge
Open Vectors
TopicKeyword matchPhysics

Mechanics

Use vectors, balance and rotational cause, angular momentum, trajectories, gravity fields and potential, circular orbits, orbital periods, escape thresholds, impulse, conservation, and collisions to read motion and interactions on the same simulation-first surface.

Physics15 concepts3 starter tracksVector foundationsTwo-dimensional motionTurning effects of force
Open Mechanics
TopicSummary matchMath

Functions

Use one parent-curve bench to read shifts, reflections, and vertical scale as visible moves on the graph before the math path widens into local and accumulated change.

Math1 concepts1 starter tracksParent-function movesGraph transformsFunctions and Change
Open Functions
TopicSummary matchMath

Calculus

Start from slope on the graph itself, then widen into signed area and accumulation so rate and total change stay connected on one visual branch.

Math2 concepts1 starter tracksTangent and local changeAccumulation and areaDerivative as slope
Open Calculus
TopicSummary matchMath

Complex Numbers and Parametric Motion

Use one bounded math branch where the complex plane, geometric multiplication, and motion traced from equations all stay tied to the same coordinate language.

Math2 concepts1 starter tracksComplex plane geometryPlane motion from equationsComplex numbers
Open Complex Numbers and Parametric Motion

Starter track

3 results
Starter trackTitle starts with queryMath

Vectors and Motion Bridge

Start with vectors as geometric objects on a 2D plane, then carry the same component language into the existing motion-facing vectors bench.

Math + Physics2 concepts50 minMagnitude and directionAddition and subtractionScalar multiplication
Track not started0 / 4 moments
Open Vectors and Motion Bridge
Starter trackKeyword matchPhysics

Motion and Circular Motion

Start with vector components, move into projectile paths, and then use circular motion to understand how velocity can keep changing direction.

Physics3 concepts75 minComponentsTrajectoriesCentripetal acceleration
Track not started0 / 5 moments
Open Motion and Circular Motion
Starter trackSummary matchMath

Complex and Parametric Motion

Start with complex numbers as points on one plane, then carry that same coordinate language into motion traced from x(t) and y(t).

Math2 concepts50 minComplex points on a planeMagnitude and argumentScale and rotation
Track not started0 / 4 moments
Open Complex and Parametric Motion

Subject

2 results
SubjectKeyword matchPhysics

Physics

Enter the current physics catalog through live motion, waves, fields, circuits, and modern-physics benches that still share one compact simulation-first product language.

8 topics62 concepts12 starter tracksMechanicsOscillations and WavesElectricity
Open Physics
SubjectKeyword matchMath

Math

Enter the current math slice through functions, change, vectors, complex-plane geometry, and parametric motion without leaving the same live-bench product language used elsewhere on the site.

4 topics6 concepts2 starter tracksFunctionsCalculusComplex Numbers and Parametric Motion
Open Math