Momentum of one cart
Each cart's momentum comes from its own mass and velocity.
Concept module
Collide two carts on one honest track, keep total momentum in view, and see how elasticity, mass, and incoming speed shape the rebound or stick-together outcome.
The simulation shows two carts moving on a fixed horizontal track toward one collision point. Each cart has a mass label and a horizontal velocity arrow, and optional overlays can mark the collision zone, the center of mass, the momentum bars, and the relative speed before or after contact. Changing mass, incoming speed, or elasticity updates the same stage, readouts, and linked graphs without changing the track scale. A perfectly inelastic collision shows the carts leaving together, while higher elasticity shows them separating more strongly after contact. At t = 0 s, cart A has 1.92 kg m/s and cart B has -1.54 kg m/s. The total momentum is 0.38 kg m/s while the total kinetic energy is 2.08 J. Before contact, cart A approaches at 1.6 m/s while cart B approaches at -0.7 m/s.
Interactive lab
Keep the stage, graph, and immediate control feedback in one working view.
Time
0.00 s / 4.50 sLivePause to inspect a specific moment, then step or scrub through it.Collisions
Two carts collide on one fixed track. Total momentum stays visible, elasticity controls how much closing speed comes back as rebound, and the energy graph distinguishes elastic from inelastic outcomes without leaving the same live state.
Graphs
Switch graph views without breaking the live stage and time link.
Velocities and center-of-mass speed
Shows the velocity jump at contact and the steady center-of-mass speed that carries the system total momentum.
Controls
Adjust the physical parameters and watch the motion respond.
Change cart A without changing the track or the collision point.
Change cart B and compare how its velocity response differs from A's.
Set how quickly cart A approaches from the left.
Set how quickly cart B approaches from the right. Zero means B starts at rest.
More tools
Secondary controls, alternate presets, and less-used toggles stay nearby without crowding the main bench.
Zero means perfectly inelastic. One means perfectly elastic.
More presets
Presets
Predict -> manipulate -> observe
Keep the active prompt next to the controls so each change has an immediate visible consequence.
Try this
Equation map
Select a symbol to highlight the matching control and the graph or overlay it most directly changes.
Changing A's mass changes how strongly a given momentum change shifts A's velocity after contact.
Equations in play
Choose an equation to sync the active symbol, control highlight, and related graph mapping.
More tools
Detailed noticing prompts, guided overlays, and challenge tasks stay available without taking over the main bench.
What to notice
Use the live prompt as a short guide while you change masses, incoming speeds, and elasticity. The best prompt should point at something the stage and the current graph already show honestly.
Try this
Why it matters
Guided overlays
Focus one overlay at a time to see what it represents and what to notice in the live motion.
Overlay focus
Marks the contact point on the track and the contact instant on the timeline.
What to notice
Why it matters
A short collision is still a real physical event in time, and the graphs should jump at the same instant the stage reaches contact.
Momentum of one cart
Each cart's momentum comes from its own mass and velocity.
Momentum conservation across contact
The system total momentum before the collision must equal the system total momentum after the collision.
Elasticity relation
Elasticity compares the rebound speed after contact with the closing speed before contact.
Kinetic energy
Kinetic energy helps distinguish elastic collisions from inelastic ones because only elastic collisions keep the total kinetic energy unchanged.
Progress
Not startedMastery: NewLocal-firstStart exploring and Open Model Lab will keep this concept's progress on this browser first. No finished quick test, solved challenge, or completion mark is saved yet.
Try this setup
Copy the live bench state and reopen this concept with the same controls, graph, overlays, and compare context.
Stable links
Short explanation
A collision is a short interaction, but it does not erase the momentum story. If the two-cart system is isolated, then the total momentum before contact must match the total momentum after contact even when the individual cart velocities change abruptly.
This module keeps the setup bounded and honest with two carts on one fixed track, one contact point, and one elasticity control. You can change the masses and incoming speeds, then compare an elastic rebound with a more inelastic outcome without turning the page into a giant sandbox.
Key ideas
Live collision checks
1.2 kg
1.6 m/s
2.2 kg
-0.7 m/s
1. Add the cart momenta
2. Substitute the live values
3. Compute the total
Current total momentum
Collision outcome checkpoint
Prediction prompt
Check your reasoning
Common misconception
If momentum is conserved, then the carts must keep the same total kinetic energy and rebound the same way every time.
Momentum conservation does not guarantee kinetic-energy conservation. Inelastic collisions can keep the same total momentum while the total kinetic energy drops.
Mass and incoming velocity still matter. A light cart hitting a heavy one can rebound sharply, while a heavy cart can keep moving forward with only a modest speed change.
Quick test
Reasoning
Question 1 of 4
Choose one answer to reveal feedback, then test the idea in the live system if a guided example is available.
Accessible description
The simulation shows two carts moving on a fixed horizontal track toward one collision point. Each cart has a mass label and a horizontal velocity arrow, and optional overlays can mark the collision zone, the center of mass, the momentum bars, and the relative speed before or after contact.
Changing mass, incoming speed, or elasticity updates the same stage, readouts, and linked graphs without changing the track scale. A perfectly inelastic collision shows the carts leaving together, while higher elasticity shows them separating more strongly after contact.
Graph summary
The velocity graph shows the cart velocities changing at contact and includes a steady center-of-mass velocity line. The momentum graph shows the cart momentum lines changing while the total momentum line stays flat.
The energy graph shows when total kinetic energy is preserved and when it drops at contact, which is the main visual difference between elastic and inelastic behavior in this module.
Keep the momentum story moving
These suggestions come from the concept registry, so the reason label reflects either curated guidance or the fallback progression logic.
Launch a projectile, watch the trajectory form, and connect the range, height, and component motion to the launch settings.
Push one cart with a timed force pulse and watch momentum, impulse, and force-time area stay tied to the same motion, readouts, and graphs.
Watch two carts trade momentum through one bounded internal interaction and see the total stay fixed while the individual momenta, velocities, and center-of-mass motion update together.