Momentum
Momentum combines how much mass is moving with how fast it moves.
Concept module
Push one cart with a timed force pulse and watch momentum, impulse, and force-time area stay tied to the same motion, readouts, and graphs.
The simulation shows a cart moving on a fixed horizontal track while a single force pulse turns on during a highlighted time window. The cart label shows mass, a horizontal arrow shows velocity, and overlays can emphasize the force direction, the pulse window, and centered bars for initial, current, and final momentum. Changing mass, initial velocity, force, or pulse duration immediately updates the cart motion, the pulse timing, the readouts, and the linked graphs without changing the underlying scale. At t = 0 s, the 1 kg cart is moving to the right at 0.5 m/s. Its momentum is 0.5 kg m/s, and the pulse has delivered 0 N s of impulse so far. The pulse has not started yet, so momentum still matches the initial value.
Interactive lab
Keep the stage, graph, and immediate control feedback in one working view.
Time
0.00 s / 2.50 sLivePause to inspect a specific moment, then step or scrub through it.Momentum and Impulse
One cart, one timed force pulse, and three linked graphs are enough to keep momentum, impulse, and force-over-time honest without building a full collision sandbox.
Graphs
Switch graph views without breaking the live stage and time link.
Force vs time
Shows the height, sign, and width of the force pulse.
Controls
Adjust the physical parameters and watch the motion respond.
Change how much mass is moving without changing the force pulse.
Set the cart's starting motion before the pulse begins.
Positive force pushes right. Negative force pushes left.
Set how long the force stays on during the fixed pulse window.
More tools
Secondary controls, alternate presets, and less-used toggles stay nearby without crowding the main bench.
More presets
Presets
Predict -> manipulate -> observe
Keep the active prompt next to the controls so each change has an immediate visible consequence.
Try this
Equation map
Select a symbol to highlight the matching control and the graph or overlay it most directly changes.
Heavier carts need more impulse for the same velocity change, even though the momentum change still follows the same force-time area.
Equations in play
Choose an equation to sync the active symbol, control highlight, and related graph mapping.
More tools
Detailed noticing prompts, guided overlays, and challenge tasks stay available without taking over the main bench.
What to notice
Use the live prompt as a short guide while you change the pulse. The best prompt should point at something the stage and the graph can both honestly show right now.
Try this
Why it matters
Guided overlays
Focus one overlay at a time to see what it represents and what to notice in the live motion.
Overlay focus
Shows the direction and size of the applied force on the cart.
What to notice
Why it matters
Impulse is signed, so direction matters just as much as size.
Momentum
Momentum combines how much mass is moving with how fast it moves.
Impulse for a constant pulse
For a constant force, impulse is the force-time area.
Impulse-momentum theorem
Impulse changes momentum directly, which is why the accumulated impulse and momentum shift should match.
Progress
Not startedMastery: NewLocal-firstStart exploring and Open Model Lab will keep this concept's progress on this browser first. No finished quick test, solved challenge, or completion mark is saved yet.
Try this setup
Copy the live bench state and reopen this concept with the same controls, graph, overlays, and compare context.
Stable links
Short explanation
Momentum tells you how much motion an object is carrying: in one dimension it is , so a heavier cart or a faster cart has more momentum. The sign matters too, because momentum points with the velocity.
Impulse is what a force does over a stretch of time. In this module one bounded force pulse pushes a cart on a fixed track, so you can see the pulse shape, the accumulated impulse, and the momentum graph move together without inventing a separate subsystem for collisions.
Key ideas
Live impulse checks
0 s
1 kg
0.5 m/s
1. Identify the relation
2. Substitute the live values
3. Compute the momentum
Current momentum
Force-pulse checkpoint
Prediction prompt
Check your reasoning
Common misconception
A bigger force always means a bigger momentum change, even if it acts for less time.
Momentum change depends on the total impulse, not force alone. A large force over a very short interval can match the effect of a smaller force acting longer.
Mass changes how much the velocity shifts for a given impulse, but it does not change the fact that the momentum change itself is set by .
Quick test
Compare cases
Question 1 of 4
Choose one answer to reveal feedback, then test the idea in the live system if a guided example is available.
Accessible description
The simulation shows a cart moving on a fixed horizontal track while a single force pulse turns on during a highlighted time window. The cart label shows mass, a horizontal arrow shows velocity, and overlays can emphasize the force direction, the pulse window, and centered bars for initial, current, and final momentum.
Changing mass, initial velocity, force, or pulse duration immediately updates the cart motion, the pulse timing, the readouts, and the linked graphs without changing the underlying scale.
Graph summary
The force graph shows a rectangular pulse that can point positive or negative. The momentum graph is flat before and after the pulse and changes only while the force acts.
The impulse graph and the change-in-momentum graph should overlap because they represent the same signed quantity for the same cart.
Keep mechanics moving
These suggestions come from the concept registry, so the reason label reflects either curated guidance or the fallback progression logic.
Watch two carts trade momentum through one bounded internal interaction and see the total stay fixed while the individual momenta, velocities, and center-of-mass motion update together.
Collide two carts on one honest track, keep total momentum in view, and see how elasticity, mass, and incoming speed shape the rebound or stick-together outcome.
Launch a projectile, watch the trajectory form, and connect the range, height, and component motion to the launch settings.