Starter track
Step 5 of 50 / 5 completeFluid and Pressure
Earlier steps still set up Drag and Terminal Velocity.
Previous step: Buoyancy and Archimedes' Principle.
Concept module
Drop one body through a fluid and use mass, area, and drag strength to see drag grow with speed until force balance settles into terminal velocity.
Interactive lab
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Progress
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Stable links
Starter track
Step 5 of 50 / 5 completeEarlier steps still set up Drag and Terminal Velocity.
Previous step: Buoyancy and Archimedes' Principle.
Why it behaves this way
This page keeps drag bounded and honest by following one object released from rest through one fluid. Weight stays constant at , while the upward resistive force grows with speed according to the compact rule . That makes the motion neither constant-acceleration free fall nor a full fluid-dynamics sandbox.
Terminal velocity is the balance point, not a mystery cap on motion. As the object speeds up, the drag arrow grows until it nearly matches the weight arrow. At that stage the net force shrinks toward zero, so the acceleration collapses and the speed levels off even though the object keeps moving downward.
Mass, area, and drag strength matter in different ways. More mass raises the weight that drag must match, so the terminal speed is higher. More area or stronger drag makes the same speed produce a larger resistive force, so the balance happens sooner and at a lower speed. This bounded model keeps gravity fixed, folds fluid-and-shape details into one drag-strength constant , and ignores buoyancy so the force story stays compact and readable.
Key ideas
Frozen walkthrough
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View plans2 kg
0.05 m^2
12
19.6 N
1. Turn mass into the constant downward weight
2. Use the terminal-speed balance condition
3. Solve for the resulting balance speed
Current terminal speed
Terminal-speed checkpoint
Make a prediction before you reveal the next step.
Check your reasoning against the live bench.
Common misconception
Terminal velocity happens because gravity turns off once the object has been falling for a while.
Gravity does not disappear. The weight force stays essentially constant throughout this page.
What changes is the drag force. It grows with speed until it almost matches the weight, so the net downward force becomes very small.
Quick test
Variable effect
Question 1 of 5
Use the live bench to test the result before moving on.
Accessibility
The simulation shows one object dropping through one fluid column with a distance ruler on the left and a readout card on the right. The object changes width with area, while mass is represented through the force readouts rather than by resizing the object itself. Optional overlays show a constant downward weight arrow, an upward drag arrow that grows with speed, a net-force arrow, a terminal-speed cue, and a distance guide.
The time rail controls one bounded fall from rest over four seconds. Compare mode can ghost a second setup behind the current one so two force-balance stories stay on the same scale.
The readout card reports mass, area, drag strength, distance fallen, current speed, terminal speed, drag force, and net downward force.
Graph summary
The speed-history graph is the main motion graph. The speed curve rises and then flattens toward the constant terminal-speed line.
The force-balance graph keeps the forces honest: weight stays flat, drag rises, and the net downward force shrinks toward zero.
The three response graphs isolate mass, area, and drag strength. The mass sweep rises, while the area and drag-strength sweeps fall because larger drag-side factors lower terminal speed.
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