Point on the unit circle
The live point selected by angle theta has cosine as its x-coordinate and sine as its y-coordinate.
Concept module
Keep one rotating point, its x and y projections, and the sine-cosine traces linked so the unit circle becomes the live source of both functions.
The simulation shows a unit circle with one rotating point, axis projections for cosine and sine, an angle marker, and a sign map for the four quadrants. At t = 0 s, the unit-circle point sits in Quadrant I at theta = 10.31°. The horizontal projection is cos(theta) = 0.98, the vertical projection is sin(theta) = 0.18, and one full turn takes 6.28 s.
Interactive lab
Unit circle rotation
Keep one rotating point, its x and y projections, and the sine-cosine traces tied to the same angle so the unit circle reads as a live source for both functions.
Controls
Controls how quickly the point rotates around the unit circle.
Sets the starting angle before time begins to advance.
More tools
Secondary controls, alternate presets, and less-used toggles stay nearby without crowding the main bench.
More presets
Presets
Time
0.00 s / 6.28 sLivePause to inspect a specific moment, then step or scrub through it.Predict -> manipulate -> observe
Keep the active prompt next to the controls so each change has an immediate visible consequence.
Graphs
Switch graph views without breaking the live stage and time link.
Cosine and sine traces
One graph shows cosine and sine changing together over time, and a second graph shows the same angle increasing over time.
Equation map
Select a symbol to highlight the matching control and the graph or overlay it most directly changes.
Controls how quickly the point turns, so the angle graph steepens and the sine-cosine traces cycle faster.
Equations in play
Choose an equation to sync the active symbol, control highlight, and related graph mapping.
More tools
Detailed noticing prompts, guided overlays, and challenge tasks stay available without taking over the main bench.
What to notice
Keep the circle and the traces visible together.
Guided overlays
Focus one overlay at a time to see what it represents and what to notice in the live motion.
Overlay focus
Project the current point back to the x and y axes.
What to notice
Why it matters
It keeps the graph traces anchored to the same point on the circle.
Challenge mode
Use the live circle, the projection traces, and the sign map together. This checkpoint is about reading the sign change from the bench instead of memorizing a quadrant table in isolation.
4 of 5 checks
Suggested start
The checklist updates from the live simulation state, active graph, overlays, inspect time, and compare setup.
Point on the unit circle
The live point selected by angle theta has cosine as its x-coordinate and sine as its y-coordinate.
Angle in time
The angle grows steadily in time when the rotation rate stays constant.
Sign logic from the axes
The signs follow the side of each axis where the projection lands.
Progress
Not startedMastery: NewLocal-firstStart exploring and Open Model Lab will keep this concept's progress on this browser first. Challenge mode has 1 compact task ready. No finished quick test, solved challenge, or completion mark is saved yet.
Try this setup
Jump to a named bench state or copy the one you are looking at now. Shared links reopen the same controls, graph, overlays, and compare context.
Current bench
Reference turn preset
This bench still matches one named preset, so the copied link will reopen that same starting point along with the current graph, overlays, and inspect context.
Open default benchSaved setups
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Checking saved setup access.
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Copy current setup
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Stable links
Starter track
Step 2 of 40 / 4 completeEarlier steps still set up Unit Circle / Sine and Cosine from Rotation.
Previous step: Complex Numbers on the Plane.
Short explanation
The unit circle is easiest to trust when one rotating point, its horizontal and vertical projections, and the sine-cosine traces all stay visible together. This bench keeps those pieces tied to the same live angle instead of treating sine and cosine as detached graph rules.
Cosine is the x-coordinate because the horizontal projection is literally the point's shadow on the x-axis. Sine is the y-coordinate for the same reason on the y-axis. As the point moves through the quadrants, the signs change because the projections change side with the point.
Key ideas
Worked example
Live worked examples are available on Premium. You can still read the full frozen walkthrough on the free tier.
View plans0 s
1 rad/s
0.18 rad
1. Read the current angle
2. Read the two projections from the same point
3. Write the current unit-circle point
Current unit-circle point
Common misconception
Sine and cosine are separate graph tricks, so the unit circle picture is optional.
The graphs come from the same rotating point on the unit circle.
When the point moves left or right, cosine changes sign; when it moves above or below the x-axis, sine changes sign.
Mini challenge
Prediction prompt
Check your reasoning
Quick test
Misconception check
Question 1 of 2
Choose one answer to reveal feedback, then test the idea in the live system if a guided example is available.
Accessible description
The simulation shows a unit circle with one rotating point, axis projections for cosine and sine, an angle marker, and a sign map for the four quadrants.
Graph summary
One graph shows cosine and sine changing together over time, and a second graph shows the same angle increasing over time.
Read next
These suggestions come from the concept registry, so the reason label reflects either curated guidance or the fallback progression logic.
Keep one point visible in polar and Cartesian views at the same time so radius and angle turn directly into x and y on the plane.
Keep x(t), y(t), the traced path, and the moving point visible together so shape and traversal stay distinct.
Track a particle moving at constant speed around a circle and connect radius, angular speed, tangential speed, centripetal acceleration, and the inward-force requirement to the same live state.