Distance rule on the unit circle
Any point on the unit circle stays exactly one unit from the origin.
Concept module
Keep one rotating point and its projections visible so the core trig identities stay tied to geometry instead of detached symbol rules.
The simulation shows a unit circle with one rotating point, horizontal and vertical projection guides, an angle marker, a quadrant sign map, and graphs that compare the raw projections with their squared values. At t = 0 s, the unit-circle point sits in Quadrant II at theta = 126.62°. The horizontal projection is cos(theta) = -0.6, the vertical projection is sin(theta) = 0.8, and one full turn takes 6.28 s.
Interactive lab
Unit circle rotation
Keep one rotating point, its x and y projections, and the sine-cosine traces tied to the same angle so the unit circle reads as a live source for both functions.
Controls
Controls how quickly the point rotates around the unit circle.
Sets where the point starts before the live rotation begins.
Presets
Time
0.00 s / 6.28 sLivePause to inspect a specific moment, then step or scrub through it.Predict -> manipulate -> observe
Keep the active prompt next to the controls so each change has an immediate visible consequence.
Graphs
Switch graph views without breaking the live stage and time link.
Squared projections and their sum
Square the current cosine and sine projections over the same rotation so the identity stays visible while the raw signs change.
Equation map
Select a symbol to highlight the matching control and the graph or overlay it most directly changes.
Changes how quickly the point sweeps through the circle without changing the identity itself.
Equations in play
Choose an equation to sync the active symbol, control highlight, and related graph mapping.
More tools
Detailed noticing prompts, guided overlays, and challenge tasks stay available without taking over the main bench.
What to notice
Keep the circle and the identity graph visible together.
Guided overlays
Focus one overlay at a time to see what it represents and what to notice in the live motion.
Overlay focus
Project the current point back to the x and y axes.
What to notice
Why it matters
It keeps the identity attached to the visible geometry.
Challenge mode
Use the unit-circle point, the projection guides, and the squared graph together. This checkpoint is about building a concrete identity case from one live angle instead of quoting the formula cold.
4 of 5 checks
Suggested start
The checklist updates from the live simulation state, active graph, overlays, inspect time, and compare setup.
Distance rule on the unit circle
Any point on the unit circle stays exactly one unit from the origin.
Pythagorean identity
Substituting x = cos theta and y = sin theta into the unit-circle distance rule gives the core identity.
Complementary-angle swap
In the first quadrant, complementary angles swap the horizontal and vertical projections of the same right-triangle geometry.
Progress
Not startedMastery: NewLocal-firstStart exploring and Open Model Lab will keep this concept's progress on this browser first. Challenge mode has 1 compact task ready. No finished quick test, solved challenge, or completion mark is saved yet.
Try this setup
Jump to a named bench state or copy the one you are looking at now. Shared links reopen the same controls, graph, overlays, and compare context.
Current bench
Quadrant II balance preset
This bench still matches one named preset, so the copied link will reopen that same starting point along with the current graph, overlays, and inspect context.
Open default benchSaved setups
Premium keeps named exact-state study setups in your account while stable concept links stay public below.
Checking saved setup access.
This concept can keep using stable links while the saved-setups capability resolves for this browser.
Copy current setup
Stable concept and section links stay public below while exact-state setup sharing stays behind premium.
Stable links
Starter track
Step 4 of 60 / 6 completeEarlier steps still set up Trig Identities from Unit-Circle Geometry.
Previous step: Polar Coordinates / Radius and Angle.
Short explanation
Trig identities land more honestly when they stay on the same unit-circle bench as the rotating point. This page keeps the point, its projections, and a squared-projection graph visible together so the identities come from geometry instead of looking like detached symbol tricks.
On the unit circle the radius is always 1, so every live point satisfies x^2 + y^2 = 1. Once the same point is read as (cos theta, sin theta), the Pythagorean identity is forced by the picture. Complementary-angle swaps are geometric too: in the first quadrant, swapping the horizontal and vertical shadows swaps cosine and sine.
Key ideas
Worked example
Live worked examples are available on Premium. You can still read the full frozen walkthrough on the free tier.
View plans53.1 °
1. Read the live projections
2. Square the same two projections
3. Add the squared pieces
Identity check
Common misconception
Trig identities are mostly symbolic algebra, so the unit-circle picture is optional once the formulas are memorized.
The identities come from the same geometry as the live projections.
If the point stays on the unit circle, the squared projections must still add to 1 even when the raw signs change.
Mini challenge
Prediction prompt
Check your reasoning
Quick test
Misconception check
Question 1 of 2
Choose one answer to reveal feedback, then test the idea in the live system if a guided example is available.
Accessible description
The simulation shows a unit circle with one rotating point, horizontal and vertical projection guides, an angle marker, a quadrant sign map, and graphs that compare the raw projections with their squared values.
Graph summary
One graph shows cosine and sine changing over time, and a second graph shows cosine squared, sine squared, and their sum staying fixed at 1.
Read next
These suggestions come from the concept registry, so the reason label reflects either curated guidance or the fallback progression logic.
Keep one polar point and its coordinate signs visible so inverse trig becomes angle-from-ratio reasoning with quadrant checks instead of a calculator-only output.
Keep x(t), y(t), the traced path, and the moving point visible together so shape and traversal stay distinct.
Slide a point along one curve, tighten a secant into a tangent, and connect local steepness to the derivative graph without leaving the same live bench.