2 by 2 matrix
Packages one linear action on the plane into four entries.
Concept module
Let one 2 by 2 matrix act on a grid, the basis vectors, and a sample shape so stretch, shear, reflection, and combined plane changes stay visual instead of symbolic-only.
The simulation shows a coordinate plane with the transformed grid, two draggable basis-image vectors, the transformed unit square, a transformed sample triangle, and a tracked probe point. Sliders change the four matrix entries that set the images of the two basis vectors. Compare mode can overlay a second transformed setup, and graph hover can preview the same matrix action blended in from the identity matrix to the current matrix. M e1 = <1, 0>, M e2 = <1, 1>, and the tracked probe lands at <2.7, 1.1>. The transformed square keeps its orientation, so the action stays on the non-reflecting side. Off-axis entries are leaning the basis vectors, so the grid is shearing as well.
Interactive lab
Matrix transformations
Drag the images of e1 and e2 or edit the matrix entries directly. The grid, the unit square, and the sample triangle all follow the same 2 by 2 action on the plane.
Controls
Move the image of $e_1$ left or right.
Move the image of $e_1$ up or down.
Move the image of $e_2$ left or right.
Move the image of $e_2$ up or down.
More tools
Secondary controls, alternate presets, and less-used toggles stay nearby without crowding the main bench.
More presets
Presets
Predict -> manipulate -> observe
Keep the active prompt next to the controls so each change has an immediate visible consequence.
Graphs
Switch graph views without breaking the live stage and time link.
Tracked point during the blend
Blend from the identity matrix to the current matrix and watch the tracked point coordinates evolve.
Equation map
Select a symbol to highlight the matching control and the graph or overlay it most directly changes.
Sets the x-component of $M e_1$.
Equations in play
Choose an equation to sync the active symbol, control highlight, and related graph mapping.
More tools
Detailed noticing prompts, guided overlays, and challenge tasks stay available without taking over the main bench.
What to notice
Keep the matrix entries tied to the visible plane action instead of treating them as detached numbers.
Guided overlays
Focus one overlay at a time to see what it represents and what to notice in the live motion.
Overlay focus
Show the original basis directions and their images.
What to notice
Why it matters
The basis images are the fastest route from matrix entries to geometry.
Challenge mode
Use the basis columns, the unit square, and the transformed sample shape together. This checkpoint is about reading a matrix as one plane action instead of four disconnected entries.
8 of 8 checks
Suggested start
Challenge solved
2 by 2 matrix
Packages one linear action on the plane into four entries.
Columns are basis images
Explains why the two columns already tell you how the unit square and the whole grid will move.
Action on any vector
Shows how every point is rebuilt from the same basis-image columns.
Progress
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Try this setup
Jump to a named bench state or copy the one you are looking at now. Shared links reopen the same controls, graph, overlays, and compare context.
Current bench
Shear right preset
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Stable links
Short explanation
A 2 by 2 matrix becomes easier to trust when it is treated as a visible action on the plane instead of a detached table of numbers. This bench keeps the transformed grid, the basis vectors, the unit square, and one sample triangle on the same coordinate system so stretch, shear, reflection, and combined actions stay geometric.
The cleanest reading is column-first. The first column tells you where lands, the second column tells you where lands, and every other point follows by the same combination rule.
Key ideas
Worked example
Live worked examples are available on Premium. You can still read the full frozen walkthrough on the free tier.
View plans1
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1. Read the matrix columns directly
2. Apply it to the first basis vector
3. Apply it to the second basis vector
Current basis images
Common misconception
Each entry moves the sample shape independently, so the grid and basis vectors are just decoration.
The entries matter because they set the two basis-image columns.
Once those columns are fixed, the grid, the unit square, and every sample point all follow from the same linear combination rule.
Mini challenge
Prediction prompt
Check your reasoning
Quick test
Reasoning
Question 1 of 3
Choose one answer to reveal feedback, then test the idea in the live system if a guided example is available.
Accessible description
The simulation shows a coordinate plane with the transformed grid, two draggable basis-image vectors, the transformed unit square, a transformed sample triangle, and a tracked probe point. Sliders change the four matrix entries that set the images of the two basis vectors.
Compare mode can overlay a second transformed setup, and graph hover can preview the same matrix action blended in from the identity matrix to the current matrix.
Graph summary
One graph tracks the x- and y-coordinates of a fixed probe point while the current matrix is blended in from the identity matrix. The second graph tracks the lengths of the transformed basis vectors over the same blend.
Those graphs are tied to the same plane, so hovering them previews an intermediate matrix action directly on the grid and shapes.
Read next
These suggestions come from the concept registry, so the reason label reflects either curated guidance or the fallback progression logic.
Keep two vectors, their angle, the signed projection of one onto the other, and the dot product visible together so alignment reads geometrically instead of as memorized cases.
Read complex numbers as points and vectors on one plane, then keep addition and multiplication geometric instead of symbolic-only.
Combine, subtract, and scale vectors on one plane so magnitude, direction, and components stay tied to the same live object.