Snell's law
The transmitted angle follows from the same relation used in ordinary refraction.
Concept module
Push a ray from a higher-index medium toward a lower-index boundary, watch the critical angle emerge, and see the same live diagram hand off from ordinary refraction to full internal reflection.
The simulation shows a horizontal boundary between a top medium and a bottom medium, with a dashed normal line through the contact point. One incoming ray approaches from the upper left. Below the critical angle a transmitted ray leaves into the lower right, and above the critical angle the outgoing branch stays in the top medium as a reflected ray. Optional overlays show the normal and angle markers, the critical-angle threshold, the equal-angle reflection cue used after the threshold, and the speed labels tied to the current refractive indices. Light crosses from n1 = 1.52 to n2 = 1 at 46°. Snell's law would require a sine above 1, so there is no real refracted ray and the ray reflects internally at 46°. The critical angle is about 41.14°.
Interactive lab
Keep the stage, graph, and immediate control feedback in one working view.
Total Internal Reflection
Drag the incoming ray or use the sliders. The boundary diagram, critical-angle readouts, and response graphs stay on the same Snell-law model.
Graphs
Switch graph views without breaking the live stage and time link.
Threshold transition
The transmitted branch rises toward 90 degrees at the critical angle. Beyond that threshold, the reflected branch takes over because the ray stays inside medium 1.
Controls
Adjust the physical parameters and watch the motion respond.
Changes how steeply the incoming ray meets the normal.
Higher n means slower light in the incident medium.
Lowering n2 against n1 makes the critical angle smaller.
More tools
Secondary controls, alternate presets, and less-used toggles stay nearby without crowding the main bench.
More presets
Presets
Predict -> manipulate -> observe
Keep the active prompt next to the controls so each change has an immediate visible consequence.
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Equation map
Select a symbol to highlight the matching control and the graph or overlay it most directly changes.
Sets how steeply the incoming ray approaches the normal. Raising it drives the live transition from ordinary refraction toward and then beyond the critical angle.
Equations in play
Choose an equation to sync the active symbol, control highlight, and related graph mapping.
More tools
Detailed noticing prompts, guided overlays, and challenge tasks stay available without taking over the main bench.
What to notice
Stay with one boundary and one threshold. The point is to watch the refracted branch end honestly, then see why the reflected branch takes over.
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Why it matters
Guided overlays
Focus one overlay at a time to see what it represents and what to notice in the live motion.
Overlay focus
Shows the interface normal and the angle markers for the incident and transmitted branches.
What to notice
Why it matters
TIR mistakes usually start with measuring the wrong angle.
Challenge mode
Use the live threshold model rather than a detached puzzle. The checks read the same incident angle, index pair, and graph state you see on the stage.
5 of 5 checks
Suggested start
Challenge solved
Snell's law
The transmitted angle follows from the same relation used in ordinary refraction.
Critical angle
This threshold marks the last incident angle that still allows a real transmitted ray when light tries to leave the higher-index medium.
Reflected angle
Once the setup crosses into total internal reflection, the reflected ray stays in medium 1 and leaves at the same angle from the normal.
Progress
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Try this setup
Copy the live bench state and reopen this concept with the same controls, graph, overlays, and compare context.
Stable links
Short explanation
Total internal reflection is not a separate boundary law sitting beside refraction. It is the point where Snell's law stops giving a real transmitted angle because the light is trying to leave a higher-index medium for a lower-index one too steeply.
This concept keeps one compact boundary in charge. The incident angle, refractive-index contrast, critical-angle readout, reflected path, graph previews, prediction mode, compare mode, quick test, and worked examples all stay tied to the same live boundary state so the handoff from ordinary refraction to full internal reflection stays honest.
Key ideas
Live worked example
1.52
1
41.14 °
1. Check the travel direction
2. Use the critical-angle relation
3. Evaluate the threshold
Critical-angle result
Common misconception
Any large incident angle can give total internal reflection if the boundary is steep enough.
A large angle by itself is not enough. The light must be going from higher n to lower n so that a real critical angle exists in the first place.
If n_1 is not larger than n_2, Snell's law still gives a real transmitted angle no matter how far you raise theta_1 within this model's range.
Mini challenge
Prediction prompt
Check your reasoning
Quick test
Reasoning
Question 1 of 4
Choose one answer to reveal feedback, then test the idea in the live system if a guided example is available.
Accessible description
The simulation shows a horizontal boundary between a top medium and a bottom medium, with a dashed normal line through the contact point. One incoming ray approaches from the upper left. Below the critical angle a transmitted ray leaves into the lower right, and above the critical angle the outgoing branch stays in the top medium as a reflected ray.
Optional overlays show the normal and angle markers, the critical-angle threshold, the equal-angle reflection cue used after the threshold, and the speed labels tied to the current refractive indices.
Graph summary
The threshold transition graph plots angle from the normal against incident angle for the current media pair. The transmitted branch rises toward 90 degrees at the critical angle, and beyond that point the reflected branch continues because the ray remains in the first medium.
The transmitted-angle graph isolates the ordinary-refraction branch below threshold, so hovering it previews another boundary setup rather than a later time.
Read next
These suggestions come from the concept registry, so the reason label reflects either curated guidance or the fallback progression logic.
Use plane, concave, and convex mirrors to track equal-angle reflection, signed image distance, and magnification on the same live ray diagram.
Trace principal rays through converging and diverging lenses, connect the signed thin-lens equation to the diagram, and watch image distance and magnification respond to the same object setup.
Superpose two coherent sources, trace their path difference to phase difference, and watch bright and dark regions emerge on the same live screen.