Law of reflection
At the reflecting surface, the incident and reflected rays make equal angles with the normal.
Concept module
Use plane, concave, and convex mirrors to track equal-angle reflection, signed image distance, and magnification on the same live ray diagram.
The simulation shows a mirror at the center of the principal axis, an object arrow on the left, and an image arrow that moves according to the selected mirror type. Depending on the setup, the image arrow appears in front of the mirror as a real inverted image or behind the mirror as a virtual upright image. Optional overlays show the equal-angle cue at the pole, the focal markers for curved mirrors, the principal rays, and the distance-and-height guide used in magnification. The concave mirror uses signed focal length 0.8 m. An object at 2.4 m with height 1 m forms a inverted, smaller real image at 1.2 m, with magnification -0.5.
Interactive lab
Keep the stage, graph, and immediate control feedback in one working view.
Mirrors
Drag the object arrow or use the controls. The mirror diagram, equal-angle cue, and response graphs stay on the same geometry.
Graphs
Switch graph views without breaking the live stage and time link.
Object to image map
Shows how the signed image distance responds when you move the object while keeping the same mirror type and focal-length magnitude.
Controls
Adjust the physical parameters and watch the motion respond.
Controls where $F$ and $C$ sit for the curved-mirror cases.
Moves the object along the principal axis.
More tools
Secondary controls, alternate presets, and less-used toggles stay nearby without crowding the main bench.
Changes the object size so the image-height comparison stays visible.
More presets
Presets
Predict -> manipulate -> observe
Keep the active prompt next to the controls so each change has an immediate visible consequence.
Try this
Equation map
Select a symbol to highlight the matching control and the graph or overlay it most directly changes.
Sets how strongly a curved mirror redirects the principal rays. In this module, concave uses positive $f$ and convex uses negative $f$.
Equations in play
Choose an equation to sync the active symbol, control highlight, and related graph mapping.
More tools
Detailed noticing prompts, guided overlays, and challenge tasks stay available without taking over the main bench.
What to notice
Use the live prompt to connect equal-angle reflection, the ray construction, and the graph branch that the current mirror lives on.
Try this
Why it matters
Guided overlays
Focus one overlay at a time to see what it represents and what to notice in the live motion.
Overlay focus
Shows the normal at the pole and reminds you that the incident and reflected angles match there.
What to notice
Why it matters
It keeps the law of reflection visible instead of turning the ray diagram into a memorized sketch.
Challenge mode
Use the real mirror controls and graphs to hit image targets. The checks read the live signed distances and magnification instead of a separate puzzle state.
2 of 4 checks
Suggested start
The checklist updates from the live simulation state, active graph, overlays, inspect time, and compare setup.
Law of reflection
At the reflecting surface, the incident and reflected rays make equal angles with the normal.
Mirror equation
Relates signed focal length, object distance, and image distance for the paraxial mirror cases shown here.
Magnification
Gives the size ratio and the orientation sign of the image.
Progress
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Try this setup
Copy the live bench state and reopen this concept with the same controls, graph, overlays, and compare context.
Stable links
Short explanation
Mirror imaging starts from one compact rule: the angle of incidence equals the angle of reflection. Once that geometric rule is applied consistently, the reflected rays either meet in front of the mirror to make a real image or only appear to meet behind the mirror to make a virtual image.
This module keeps the stage deliberately bounded. You switch between plane, concave, and convex mirrors, then change focal-length magnitude, object distance, and object height. The ray diagram, signed mirror equation, magnification, worked examples, prediction mode, compare mode, and response graphs all stay tied to that same mirror geometry.
Key ideas
Live worked example
0.8 m
2.4 m
1. Start from the mirror relation
2. Rearrange for the signed image distance
3. Invert the result
Signed image distance
Common misconception
A virtual image is fake because no light actually goes there, so it does not count as an image.
A virtual image is still a real geometric result. The reflected rays do not cross there physically, but their backward extensions do meet there consistently.
That is why your eye still receives the reflected light in a way that makes the image appear at a definite location behind the mirror.
Mini challenge
Prediction prompt
Check your reasoning
Quick test
Reasoning
Question 1 of 4
Choose one answer to reveal feedback, then test the idea in the live system if a guided example is available.
Accessible description
The simulation shows a mirror at the center of the principal axis, an object arrow on the left, and an image arrow that moves according to the selected mirror type. Depending on the setup, the image arrow appears in front of the mirror as a real inverted image or behind the mirror as a virtual upright image.
Optional overlays show the equal-angle cue at the pole, the focal markers for curved mirrors, the principal rays, and the distance-and-height guide used in magnification.
Graph summary
The object-image graph plots signed image distance against object distance for the current mirror family and focal-length magnitude.
The magnification graph plots against object distance, so the sign and magnitude of the image scaling are visible without leaving the ray diagram.
Read next
These suggestions come from the concept registry, so the reason label reflects either curated guidance or the fallback progression logic.
Trace principal rays through converging and diverging lenses, connect the signed thin-lens equation to the diagram, and watch image distance and magnification respond to the same object setup.
Watch one light ray cross a boundary, connect refractive index to speed change, and see Snell's law set the refracted angle, bending direction, and critical-angle limit on the same live diagram.
Superpose two coherent sources, trace their path difference to phase difference, and watch bright and dark regions emerge on the same live screen.