Horizontal position
Horizontal motion with constant velocity when drag is ignored.
Concept module
Launch a projectile, watch the trajectory form, and connect the range, height, and component motion to the launch settings.
The simulation shows a projectile launched from a point on the ground and traced through the air by gravity alone. The vector overlays can show the current velocity and its horizontal and vertical pieces. Changing speed, launch angle, or gravity immediately reshapes the flight path, the landing point, and the component graphs. At t = 0 s, the projectile has traveled 0 m horizontally and 0 m vertically. The launch angle is 45°, the predicted range is 33.06 m, and the maximum height is 8.27 m.
Interactive lab
Keep the stage, graph, and immediate control feedback in one working view.
Time
0.00 s / 2.60 sLivePause to inspect a specific moment, then step or scrub through it.Projectile motion
Drag the launch vector to set angle and speed.
Graphs
Switch graph views without breaking the live stage and time link.
Trajectory
Shows the full path of the projectile through space.
Controls
Adjust the physical parameters and watch the motion respond.
Controls the size of the initial push.
Controls how much of the launch speed points upward.
Controls how strongly the projectile falls back down.
Presets
Predict -> manipulate -> observe
Keep the active prompt next to the controls so each change has an immediate visible consequence.
Try this
Equation map
Select a symbol to highlight the matching control and the graph or overlay it most directly changes.
Sets the size of the initial push, so the arc stretches farther and the velocity components start larger.
Equations in play
Choose an equation to sync the active symbol, control highlight, and related graph mapping.
More tools
Detailed noticing prompts, guided overlays, and challenge tasks stay available without taking over the main bench.
What to notice
Use the live prompt as a short guide while you change the launch. The strongest prompt should point you toward a pattern that the current stage or graph can actually show.
Try this
Why it matters
Guided overlays
Focus one overlay at a time to see what it represents and what to notice in the live motion.
Overlay focus
Shows the projectile's instantaneous velocity.
What to notice
Why it matters
It links the launch settings to the moving projectile.
Challenge mode
Turn the same launch controls and time rail into compact aiming tasks. The checklist reads the real trajectory, not a separate answer key.
0 of 4 checks
Suggested start
The checklist updates from the live simulation state, active graph, overlays, inspect time, and compare setup.
Horizontal position
Horizontal motion with constant velocity when drag is ignored.
Vertical position
Vertical motion pulled downward by gravity.
Flight time
The time before the projectile returns to the launch height.
Range
The horizontal distance traveled when launch and landing heights are the same.
Progress
Not startedMastery: NewLocal-firstStart exploring and Open Model Lab will keep this concept's progress on this browser first. Challenge mode has 2 compact tasks ready. No finished quick test, solved challenge, or completion mark is saved yet.
Try this setup
Copy the live bench state and reopen this concept with the same controls, graph, overlays, and compare context.
Stable links
Starter track
Step 2 of 30 / 3 completeEarlier steps still set up Projectile Motion.
Previous step: Vectors and Components.
Short explanation
Projectile motion is what happens when an object gets an initial push and then gravity takes over. The horizontal and vertical parts of the motion separate cleanly, which makes the path predictable.
That separation is what makes the module useful. You can change launch speed, angle, and gravity, then watch the trajectory and its component graphs update together.
Key ideas
Live worked example
18 m/s
45 °
9.8 m/s²
1. Identify the relation
2. Substitute the current launch values
3. Compute the range
Predicted range
Common misconception
A steeper launch angle always gives a longer range.
Range depends on both horizontal and vertical components, not angle alone.
At the same launch speed, very steep angles waste horizontal speed and very shallow angles shorten flight time.
Mini challenge
Prediction prompt
Check your reasoning
Quick test
Compare cases
Question 1 of 4
Choose one answer to reveal feedback, then test the idea in the live system if a guided example is available.
Accessible description
The simulation shows a projectile launched from a point on the ground and traced through the air by gravity alone. The vector overlays can show the current velocity and its horizontal and vertical pieces.
Changing speed, launch angle, or gravity immediately reshapes the flight path, the landing point, and the component graphs.
Graph summary
The trajectory graph shows the curved flight path from launch to landing.
The component graphs show that horizontal motion stays steady while vertical motion bends under gravity.
Read next
These suggestions come from the concept registry, so the reason label reflects either curated guidance or the fallback progression logic.
Push one cart with a timed force pulse and watch momentum, impulse, and force-time area stay tied to the same motion, readouts, and graphs.
Rotate and scale a live vector, decompose it into horizontal and vertical parts, and watch those components drive the same straight-line motion and geometry.
See how one source mass creates an inward gravitational field, how source mass and distance set the field strength, and how a probe mass turns that field into force without changing the field itself.