Exponential change rule
Uses one starting value and one continuous rate to generate exponential growth or decay.
Concept module
Change one starting value, one rate, and one target so growth, decay, doubling or half-life, and logarithmic target time all stay tied to the same live curve.
The simulation shows an exponential amount-versus-time curve with a starting value, a target line, an opposite-rate comparison curve, a doubling-time or half-life guide that lands on the matching amount, and a smaller log view that straightens the inverse target question. The exponential curve grows from 3 with continuous rate k = 0.25. The target 12 is reached at about t = 5.55. The doubling time is about 2.77, where the amount reaches 6. The inverse question becomes logarithmic because ln(target / y0) = 1.39.
Interactive lab
Exponential change
Keep the live curve, the opposite-rate comparison, and the logarithmic target question on one bench so growth, decay, and inverse time stay visually tied together.
Controls
Set the starting height of the exponential curve.
Use positive values for growth and negative values for decay.
Choose the amount you want the curve to reach.
More tools
Secondary controls, alternate presets, and less-used toggles stay nearby without crowding the main bench.
More presets
Presets
Predict -> manipulate -> observe
Keep the active prompt next to the controls so each change has an immediate visible consequence.
Graphs
Switch graph views without breaking the live stage and time link.
Amount vs time
Shows the current exponential curve, the opposite-rate comparison, and the target marker on the same amount-versus-time graph.
Equation map
Select a symbol to highlight the matching control and the graph or overlay it most directly changes.
Sets the starting height of both the current curve and the opposite-rate comparison curve.
Equations in play
Choose an equation to sync the active symbol, control highlight, and related graph mapping.
More tools
Detailed noticing prompts, guided overlays, and challenge tasks stay available without taking over the main bench.
What to notice
Use these prompts when the target-time algebra starts to drift away from the curve.
Guided overlays
Focus one overlay at a time to see what it represents and what to notice in the live motion.
Overlay focus
Show the target line and any reachable hit point on the main curve.
What to notice
Why it matters
It keeps the inverse question tied to one visible crossing instead of a detached equation.
Challenge mode
Use the curve, target line, and half-life cue together. The goal is to read a decay target as a multiplicative story, not just to land one number by accident.
4 of 7 checks
Suggested start
The checklist updates from the live simulation state, active graph, overlays, inspect time, and compare setup.
Exponential change rule
Uses one starting value and one continuous rate to generate exponential growth or decay.
Target time from a logarithm
Solves the inverse question by turning the multiplicative target ratio into a logarithm.
Fixed exponential time scales
Shows the fixed time scale for doubling in growth and halving in decay.
Progress
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Jump to a named bench state or copy the one you are looking at now. Shared links reopen the same controls, graph, overlays, and compare context.
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Stable links
Starter track
Step 3 of 60 / 6 completeEarlier steps still set up Exponential Change / Growth, Decay, and Logarithms.
Previous step: Rational Functions / Asymptotes and Behavior.
Short explanation
Exponential change is easiest to trust when the growth or decay stays attached to one live curve instead of a detached rule sheet. This bench keeps the starting value, the continuous rate, the target line, and the inverse-time question tied to the same graph.
The key move is multiplicative rather than additive. Equal steps in time multiply the amount by the same factor, which is why growth can double and decay can halve on a fixed schedule. The logarithm appears only when you turn the question around and ask how long it takes to reach a chosen target.
Key ideas
Worked example
Live worked examples are available on Premium. You can still read the full frozen walkthrough on the free tier.
View plans3
0.25 1/time
12
4
1. Compare the target to the start
2. Use the inverse-time rule
3. Check the graph against the cadence
Target hit time
Common misconception
Exponential change means the graph always rises quickly, and logarithms are a separate chapter with no direct connection to the curve.
A negative rate gives honest exponential decay, so the same model can fall toward zero instead of rising away from the start.
The logarithm is what appears when you solve the exponential target equation for time. It is the inverse question, not a disconnected new object.
Mini challenge
Prediction prompt
Check your reasoning
Quick test
Variable effect
Question 1 of 3
Choose one answer to reveal feedback, then test the idea in the live system if a guided example is available.
Accessible description
The simulation shows an exponential amount-versus-time curve with a starting value, a target line, an opposite-rate comparison curve, a doubling-time or half-life guide that lands on the matching amount, and a smaller log view that straightens the inverse target question.
Graph summary
One graph shows the current exponential curve, the opposite-rate comparison, the target crossing, and the one-step doubling or half-life amount when that cue exists. A second graph shows ln(amount / initial) as a straight line with the matching target-log line.
Read next
These suggestions come from the concept registry, so the reason label reflects either curated guidance or the fallback progression logic.
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Use one compact decay bench to see why each nucleus decays unpredictably, why large samples still follow a regular half-life curve, and how to read remaining-count graphs honestly.
Vary one shifted reciprocal family so domain breaks, vertical and horizontal asymptotes, intercepts, and removable-hole behavior stay tied to the same graph.