Branch depth rule
A newly discovered neighbor sits one edge deeper than the node that found it.
Concept module
Keep the stack frontier, current depth, and branch order visible together so depth-first search feels like disciplined backtracking instead of random wandering.
The simulation shows one labeled graph with the current node, the stack frontier, and the visited nodes colored differently so the active branch stays readable. A readout card reports the traversal mode, current node, frontier size, visited count, and target, while a cue panel shows the frontier order and the current neighbor list. Depth-first search is running on the layered campus graph from A toward H. The start node is waiting on the frontier. The frontier currently holds 1 node, and 0 nodes have already been visited.
Interactive lab
Graph traversal bench
Keep one live graph, the current frontier, and the visited state visible together so breadth-first and depth-first search read like different process choices on the same structure.
Controls
Swap among a few bounded graph scenes without leaving the shared bench.
Choose where the traversal begins.
Mark the node the search is trying to reach.
Compare queue-like breadth-first expansion with stack-like depth-first branching.
More tools
Secondary controls, alternate presets, and less-used toggles stay nearby without crowding the main bench.
More presets
Presets
Time
0.00 s / 8.58 sLivePause to inspect a specific moment, then step or scrub through it.Predict -> manipulate -> observe
Keep the active prompt next to the controls so each change has an immediate visible consequence.
Graphs
Switch graph views without breaking the live stage and time link.
Current depth versus deepest claimed depth
Track how DFS raises the current depth quickly while it follows one branch before backtracking.
Equation map
Select a symbol to highlight the matching control and the graph or overlay it most directly changes.
Switches among the bounded graph scenes on the same traversal bench.
Equations in play
Choose an equation to sync the active symbol, control highlight, and related graph mapping.
More tools
Detailed noticing prompts, guided overlays, and challenge tasks stay available without taking over the main bench.
What to notice
Keep the graph and one traversal graph visible together.
Guided overlays
Focus one overlay at a time to see what it represents and what to notice in the live motion.
Overlay focus
Show which claimed nodes are waiting next.
What to notice
Why it matters
It turns a stack rule into something visible on the graph bench.
Branch depth rule
A newly discovered neighbor sits one edge deeper than the node that found it.
Stack frontier update
Depth-first search removes the newest frontier node, then places new discoveries on top of the frontier.
Progress
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Try this setup
Jump to a named bench state or copy the one you are looking at now. Shared links reopen the same controls, graph, overlays, and compare context.
Current bench
Layered campus DFS preset
This bench still matches one named preset, so the copied link will reopen that same starting point along with the current graph, overlays, and inspect context.
Open default benchSaved setups
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Stable links
Starter track
Step 5 of 60 / 6 completeEarlier steps still set up Depth-First Search and Backtracking Paths.
Previous step: Breadth-First Search and Layered Frontiers.
Short explanation
Depth-first search keeps the frontier organized like a stack. The newest claimed node is the next one to expand, so the search dives down one branch as far as it can before it has to return.
That stack behavior is easiest to trust when the graph, the frontier chips, and the depth graph all stay visible. The bench shows that DFS is not random wandering. It is a disciplined branch-first rule on the same graph that BFS uses.
Key ideas
Worked example
Live worked examples are available on Premium. You can still read the full frozen walkthrough on the free tier.
View plansLayered campus
A
B below C
1. Read the first stack order
2. Read the next branch move
3. Name the branch-first consequence
DFS branch read
Common misconception
Depth-first search reaches the target fastest because it goes straight down one branch.
A deep branch is not the same thing as a short path. DFS can commit to a long detour before it notices a shallower alternative.
The point of DFS is the branch-first frontier rule, not guaranteed shortest routes.
Mini challenge
Prediction prompt
Check your reasoning
Quick test
Reasoning
Question 1 of 2
Choose one answer to reveal feedback, then test the idea in the live system if a guided example is available.
Accessible description
The simulation shows one labeled graph with the current node, the stack frontier, and the visited nodes colored differently so the active branch stays readable.
A readout card reports the traversal mode, current node, frontier size, visited count, and target, while a cue panel shows the frontier order and the current neighbor list.
Graph summary
One graph tracks visited nodes against frontier size, a second tracks current depth against the deepest claimed depth, and a third compares new discoveries with repeat skips.
Together they show how depth-first search dives into a branch and then backtracks when that branch runs out.
See how a stack frontier turns adjacency into a deep branch
These suggestions come from the concept registry, so the reason label reflects either curated guidance or the fallback progression logic.
Keep repeat skips, waiting frontier nodes, and already-expanded nodes visible together so cycle handling feels like honest bookkeeping on one graph bench.
Keep the queue frontier, visited count, and graph layers visible together so breadth-first search reads as a layered process instead of a procedure list.
Keep one live graph, one local neighborhood, and one frontier cue visible together so graph structure feels readable before traversal rules get formal.