Concentration rule
Keeps the beaker honest by relating amount of solute to amount of liquid.
Concept module
Use one beaker to separate how concentration changes when you add solvent from how it changes when you add more solute.
The simulation shows a beaker with dissolved particles, a concentration readout, and controls for solute amount and solvent volume. The mixture holds 11 units of solute in 1 units of solvent, giving a concentration of about 11. The beaker is crowded, so the same volume holds a lot of solute.
Interactive lab
Keep the stage, graph, and immediate control feedback in one working view.
Concentration and dilution
Keep solute amount and solution volume on the same beaker so dilution reads as spreading the same amount out rather than making it disappear.
Graphs
Switch graph views without breaking the live stage and time link.
Concentration vs solvent volume
One graph shows how concentration changes with solvent volume, and a second shows how concentration changes with solute amount.
Controls
Adjust the live parameters and watch the bench respond.
Presets
Predict -> manipulate -> observe
Keep the active prompt next to the controls so each change has an immediate visible consequence.
Equation map
Select a symbol to highlight the matching control and the graph or overlay it most directly changes.
Changes how much dissolved material is present in the beaker.
Equations in play
Choose an equation to sync the active symbol, control highlight, and related graph mapping.
More tools
Detailed noticing prompts, guided overlays, and challenge tasks stay available without taking over the main bench.
What to notice
Keep the beaker and the concentration graph in view together.
Guided overlays
Focus one overlay at a time to see what it represents and what to notice in the live motion.
Overlay focus
Show how crowded or sparse the particle view is.
What to notice
Why it matters
It makes concentration visible rather than purely numerical.
Challenge mode
Use dilution honestly: do not smuggle in a different solute amount.
4 of 6 checks
The checklist updates from the live simulation state, active graph, overlays, inspect time, and compare setup.
Concentration rule
Keeps the beaker honest by relating amount of solute to amount of liquid.
Dilution story
Shows that dilution keeps the solute amount fixed while the liquid amount changes.
Progress
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Try this setup
Jump to a named bench state or copy the one you are looking at now. Shared links reopen the same controls, graph, overlays, and compare context.
Current bench
Crowded beaker preset
This bench still matches one named preset, so the copied link will reopen that same starting point along with the current graph, overlays, and inspect context.
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Stable links
This concept is the track start.
Short explanation
Concentration becomes easier to trust when the amount of solute and the amount of liquid stay visible together. This bench keeps one vessel, a concentration readout, and a particle view in the same frame so crowding and dilution do not turn into slogans.
The key distinction is that adding solvent changes concentration without adding solute, while adding solute changes concentration in a different way.
Key ideas
Worked example
Live worked examples are available on Premium. You can still read the full frozen walkthrough on the free tier.
View plans11
1
1. Read how much solute is present
2. Read how much liquid is present
3. Read the concentration and density cue together
Current concentration
Common misconception
If the beaker looks fuller, that must mean there is more solute in it.
A fuller beaker can simply mean there is more solvent present.
Dilution changes concentration even when the solute amount does not change.
Mini challenge
Prediction prompt
Check your reasoning
Quick test
Misconception check
Question 1 of 2
Choose one answer to reveal feedback, then test the idea in the live system if a guided example is available.
Accessible description
The simulation shows a beaker with dissolved particles, a concentration readout, and controls for solute amount and solvent volume.
Graph summary
One graph shows how concentration changes with solvent volume, and a second shows how concentration changes with solute amount.
Read next
These suggestions come from the concept registry, so the reason label reflects either curated guidance or the fallback progression logic.
Keep acid amount, base amount, water, and the pH strip visible together so acidity and basicity stay intuitive rather than memorized.
Keep one chemistry box visible so temperature, concentration, activation threshold, and catalysts can be read as changes in successful collisions instead of chemistry slogans.
Connect pressure, volume, temperature, and particle number on one bounded particle box, then read the same pressure changes back as changes in particle speed and wall-collision rate.