Pressure difference across the block
The deeper bottom of the block feels more fluid pressure than the shallower top.
Concept module
Use one immersed-block bench to connect pressure difference, displaced fluid, and the density balance behind floating, sinking, and neutral buoyancy.
The stage shows one rectangular block in a fluid tank. The block can sit partly above the surface or fully under the fluid depending on the bottom-depth slider. A readout panel reports object density, fluid density, displaced volume, weight, buoyant force, and any extra support needed to hold the current depth. Guided overlays can show the weight and buoyant-force arrows on the block, a side column with the same displaced-fluid volume as the submerged part, a dashed free-float balance line for the current density ratio, and pressure samples at the top and bottom of the displaced part of the block. A block with density 650 kg/m^3 and fixed volume 0.08 m^3 weighs 509.6 N. With its bottom 0.65 m below the surface, 0.65 m of the block is submerged, so it displaces 0.05 m^3 of fluid. In a fluid of density 1e3 kg/m^3 at 9.8 m/s², Archimedes' principle gives a buoyant force of 509.6 N, which matches the weight of the displaced fluid. The pressure difference from top to bottom is 6.37 kPa. At this depth the buoyant force and weight are already balanced, so the block could stay here without extra support. The block is only partly submerged, so pushing it deeper would displace more fluid and raise the buoyant force.
Interactive lab
Keep the stage, graph, and immediate control feedback in one working view.
Buoyancy and Archimedes' Principle
Match object density against fluid density, then move the same block deeper or shallower. The submerged volume, displaced-fluid cue, and force balance stay tied to one static fluid model.
Graphs
Switch graph views without breaking the live stage and time link.
Force balance vs bottom depth
Weight stays fixed for the same block, while buoyant force rises with submersion and then plateaus once the block is fully submerged.
Controls
Adjust the physical parameters and watch the motion respond.
Changes the block's weight without changing its outer volume.
Changes how much each displaced cubic meter of fluid weighs.
Scales both the block's weight and the buoyant force together.
Moves the bottom of the block deeper or shallower below the fluid surface.
More tools
Secondary controls, alternate presets, and less-used toggles stay nearby without crowding the main bench.
More presets
Presets
Predict -> manipulate -> observe
Keep the active prompt next to the controls so each change has an immediate visible consequence.
Try this
Equation map
Select a symbol to highlight the matching control and the graph or overlay it most directly changes.
Changes the block's weight and therefore the submerged fraction needed for floating balance.
Equations in play
Choose an equation to sync the active symbol, control highlight, and related graph mapping.
More tools
Detailed noticing prompts, guided overlays, and challenge tasks stay available without taking over the main bench.
What to notice
Use one prompt at a time. Each one keeps buoyancy tied to pressure differences and displaced volume rather than turning the page into a rule shelf.
Try this
Why it matters
Guided overlays
Focus one overlay at a time to see what it represents and what to notice in the live motion.
Overlay focus
Shows the object's weight, the buoyant-force arrow, and any extra support needed to hold the current depth.
What to notice
Why it matters
It keeps floating and sinking tied to force balance instead of memorized object labels.
Challenge mode
Use the live bench, not memory alone. These challenges keep Archimedes' principle tied to density balance and displaced volume on the same stage.
0 of 5 checks
Suggested start
The checklist updates from the live simulation state, active graph, overlays, inspect time, and compare setup.
Pressure difference across the block
The deeper bottom of the block feels more fluid pressure than the shallower top.
Archimedes' principle
The buoyant force equals the weight of the displaced fluid.
Object weight
The block's own weight depends on its average density, its volume, and gravity.
Floating fraction at balance
For a floating block, the submerged fraction is set by the density ratio.
Progress
Not startedMastery: NewLocal-firstStart exploring and Open Model Lab will keep this concept's progress on this browser first. Challenge mode has 2 compact tasks ready. No finished quick test, solved challenge, or completion mark is saved yet.
Try this setup
Copy the live bench state and reopen this concept with the same controls, graph, overlays, and compare context.
Stable links
Starter track
Step 4 of 50 / 5 completeEarlier steps still set up Buoyancy and Archimedes' Principle.
Previous step: Bernoulli's Principle.
Short explanation
Buoyancy is not a separate magic force that appears without a cause. It is the upward result of fluid pressure being larger on deeper parts of an immersed object than on shallower parts. This page deliberately reuses the pressure and hydrostatic-pressure language so buoyancy grows out of the same fluid-statics story instead of replacing it.
Archimedes' principle packages that pressure-difference story into one compact rule: the buoyant force equals the weight of the displaced fluid. On this bench the displaced-fluid column, the buoyant-force arrow, and the response graphs all come from the same submerged volume, so the equation stays tied to what the learner can actually see.
Floating and sinking depend on density balance, not mass alone. A large object can still float if its average density stays below the fluid density because both weight and buoyant force scale with volume. This bounded model keeps one rectangular block, one uniform fluid, and one immersion control so displaced volume, floating level, and the fully-submerged-deeper case stay visually honest without turning into a ship-design sandbox.
Key ideas
Live buoyancy checks
1e3 kg/m^3
9.8 m/s²
0.05 m^3
1. Read the displaced volume from the submerged part
2. Apply Archimedes' principle
3. Interpret the result as displaced-fluid weight
Current buoyant force
Archimedes checkpoint
Prediction prompt
Check your reasoning
Common misconception
Heavy objects sink because buoyancy only depends on the object's mass.
Buoyancy depends on the fluid density, gravity, and displaced volume, not directly on the object's mass alone.
Weight and buoyant force both scale with volume, so floating versus sinking is really about average density compared with the fluid.
Quick test
Reasoning
Question 1 of 4
Choose one answer to reveal feedback, then test the idea in the live system if a guided example is available.
Accessible description
The stage shows one rectangular block in a fluid tank. The block can sit partly above the surface or fully under the fluid depending on the bottom-depth slider. A readout panel reports object density, fluid density, displaced volume, weight, buoyant force, and any extra support needed to hold the current depth.
Guided overlays can show the weight and buoyant-force arrows on the block, a side column with the same displaced-fluid volume as the submerged part, a dashed free-float balance line for the current density ratio, and pressure samples at the top and bottom of the displaced part of the block.
Graph summary
The force-depth graph keeps the block's weight flat while the buoyant-force curve rises with submersion and then levels off after full submersion.
The force-fluid-density graph shows that denser fluid raises buoyant force at the same depth. The required-fraction graph shows how much of the block must be submerged for balance and marks the full-submersion limit at 1.
Carry pressure into buoyancy and back
These suggestions come from the concept registry, so the reason label reflects either curated guidance or the fallback progression logic.
Use one piston-and-tank bench to connect force per area, pressure acting in all directions, and the way density, gravity, and depth build hydrostatic pressure.
Follow one steady ideal-flow pipe and see how pressure, speed, and height trade within the same Bernoulli budget while continuity keeps the flow-rate story honest.
Keep one steady stream tube on screen and use Q = Av to connect cross-sectional area, flow speed, and the same volume flow rate through narrow and wide sections.