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Topic landing page5 concepts145 min1 starter track

Fluids

Start with pressure as force per area, then keep the fluids story coherent through hydrostatic pressure, steady-flow continuity, Bernoulli's speed-pressure-height trade, buoyancy from displaced fluid, and resistive drag that settles into terminal speed.

Use this topic page when you want the fluids path to stay bounded and causal. The branch starts with a surface load, keeps pressure honest as a force-per-area quantity, then adds the static-fluid story where pressure acts equally in all directions at one point while still increasing with depth. From there the moving-fluid branch stays compact: Continuity Equation keeps one stream honest by conserving volume flow rate through narrow and wide sections, Bernoulli's Principle turns that same speed bookkeeping into a pressure-and-height trade, buoyancy reuses pressure difference to explain displaced-fluid weight and floating height, and Drag and Terminal Velocity closes the loop with one falling-body bench where a real fluid pushback grows with speed until the forces balance. That keeps the topic coherent without turning into a giant fluids survey.

Canonical topic: Fluids

Best first concepts

Open one strong concept before you scan the whole topic.

The topic page keeps these starts in their own compact row so the first screen is about orientation and next action, not stacked feature cards.

Best firstNot startedMastery: New

Pressure and Hydrostatic Pressure

Use one piston-and-tank bench to connect force per area, pressure acting in all directions, and the way density, gravity, and depth build hydrostatic pressure.

Pressure and fluid statics

Strong first stop for getting into this topic without scanning the whole library.

Force / areaSame-depth pressurerho g h
Open concept
Best firstNot startedMastery: New

Continuity Equation

Keep one steady stream tube on screen and use Q = Av to connect cross-sectional area, flow speed, and the same volume flow rate through narrow and wide sections.

Steady flow and continuity

Strong first stop for getting into this topic without scanning the whole library.

Q = AvNarrower means fasterSame flow each section
Open concept
Best firstNot startedMastery: New

Bernoulli's Principle

Follow one steady ideal-flow pipe and see how pressure, speed, and height trade within the same Bernoulli budget while continuity keeps the flow-rate story honest.

Steady-flow energy and pressure

Strong first stop for getting into this topic without scanning the whole library.

P + 1/2 rho v^2 + rho g yContinuity plus BernoulliLower pressure in the throat
Open concept
Best firstNot startedMastery: New

Buoyancy and Archimedes' Principle

Use one immersed-block bench to connect pressure difference, displaced fluid, and the density balance behind floating, sinking, and neutral buoyancy.

Buoyancy and displaced fluid

Strong first stop for getting into this topic without scanning the whole library.

Displaced fluidDensity balanceFloating height
Open concept
Best firstNot startedMastery: New

Drag and Terminal Velocity

Drop one body through a fluid and use mass, area, and drag strength to see drag grow with speed until force balance settles into terminal velocity.

Resistive motion and terminal speed

Strong first stop for getting into this topic without scanning the whole library.

F_d = k A v^2Force balanceTerminal speed
Open concept

Related guided tracks

Use a short path when this topic should feel ordered instead of open-ended.

These tracks stay tied to the same shared concept pages and progress model. They are surfaced here either because the authored path meaningfully overlaps this topic page or because the topic catalog marks the track as useful preparation for this branch.

Starter track5 concepts145 min3 checkpoints

Start with pressure in a resting fluid, then carry that same branch through continuity, Bernoulli, buoyancy, and drag-limited motion.

Pressure in fluidsContinuity and flowBernoulli trade

Track progress

0 / 8 moments complete

0 / 5 concepts and 0 / 3 checkpoints cleared.

1Pressure and Hydrostatic Pressure
Start here
2Continuity Equation
Ahead
3Bernoulli's Principle
Ahead
2 more steps in the full track

Pressure and Hydrostatic Pressure opens this track and sets up the rest of the path.

Grouped concept overview

Browse this topic by intent, not by one long unstructured list.

Each group is authored in the topic catalog, but the actual concepts, progress badges, and track cues still come from the canonical concept metadata and shared progress model.

Back to concept library

Group 01

Pressure in a resting fluid

Build the force-per-area idea first, then keep the same tank while depth, density, and gravity explain why deeper points have higher pressure and why that later matters for buoyancy.

1 concepts30 min
FluidsBest firstIntro30 minNot startedMastery: New

Pressure and Hydrostatic Pressure

Use one piston-and-tank bench to connect force per area, pressure acting in all directions, and the way density, gravity, and depth build hydrostatic pressure.

Pressure and fluid statics

Strong first stop for getting into this topic without scanning the whole library.

Fluid and Pressure - 1/5
Force / areaSame-depth pressure

Built for quick scanning, filtering, and direct access.

Open concept

Group 02

Steady flow, speed, and pressure

Keep the same incompressible stream moving through one changing pipe. Continuity Equation explains where the speed change lives, and Bernoulli's Principle shows how that same speed change and throat height reshape the static pressure honestly.

2 concepts55 min
FluidsBest firstIntro25 minNot startedMastery: New

Continuity Equation

Keep one steady stream tube on screen and use Q = Av to connect cross-sectional area, flow speed, and the same volume flow rate through narrow and wide sections.

Steady flow and continuity

Strong first stop for getting into this topic without scanning the whole library.

Fluid and Pressure - 2/5
Q = AvNarrower means faster

Built for quick scanning, filtering, and direct access.

Open concept
FluidsBest firstIntro30 minNot startedMastery: New

Bernoulli's Principle

Follow one steady ideal-flow pipe and see how pressure, speed, and height trade within the same Bernoulli budget while continuity keeps the flow-rate story honest.

Steady-flow energy and pressure

Strong first stop for getting into this topic without scanning the whole library.

Fluid and Pressure - 3/5
P + 1/2 rho v^2 + rho g yContinuity plus Bernoulli

Built for quick scanning, filtering, and direct access.

Open concept

Group 03

Buoyancy from displaced fluid

Keep the same fluid-statics language, then use pressure difference across an immersed block to explain displaced-fluid weight, floating height, and why full submersion deeper does not keep raising buoyant force.

1 concepts30 min
FluidsBest firstIntro30 minNot startedMastery: New

Buoyancy and Archimedes' Principle

Use one immersed-block bench to connect pressure difference, displaced fluid, and the density balance behind floating, sinking, and neutral buoyancy.

Buoyancy and displaced fluid

Strong first stop for getting into this topic without scanning the whole library.

Fluid and Pressure - 4/5
Displaced fluidDensity balance

Built for quick scanning, filtering, and direct access.

Open concept

Group 04

Resistive motion through fluid

Keep one falling-body bench compact and honest while drag grows with speed, the net force shrinks, and terminal velocity appears once the fluid pushback matches the weight.

1 concepts30 min
FluidsBest firstIntro30 minNot startedMastery: New

Drag and Terminal Velocity

Drop one body through a fluid and use mass, area, and drag strength to see drag grow with speed until force balance settles into terminal velocity.

Resistive motion and terminal speed

Strong first stop for getting into this topic without scanning the whole library.

Fluid and Pressure - 5/5
F_d = k A v^2Force balance

Built for quick scanning, filtering, and direct access.

Open concept