Angle in time
The angular position increases linearly when angular speed is constant.
Concept module
Track a particle moving at constant speed around a circle and connect radius, angular speed, tangential speed, centripetal acceleration, and the inward-force requirement to the same live state.
The simulation shows a particle moving around a circular path centered on visible x and y axes. Optional overlays can show the radius vector, tangent velocity, inward acceleration, angular marker, and axis projections. When the user changes radius, angular speed, or phase, the orbit, graphs, vectors, and readouts all update together. At t = 0 s, the particle is at 0.3 rad with x = 1.15 m and y = 0.35 m. Its tangential speed stays 1.68 m/s while the centripetal acceleration of 2.35 m/s² points inward.
Interactive lab
Keep the stage, graph, and immediate control feedback in one working view.
Time
0.00 s / 8.00 sLivePause to inspect a specific moment, then step or scrub through it.Uniform circular motion
Drag the particle to set the phase on the orbit.
Graphs
Switch graph views without breaking the live stage and time link.
x and y projections
Shows the horizontal and vertical projections as sinusoidal views of the same rotation.
Controls
Adjust the physical parameters and watch the motion respond.
Controls the size of the orbit.
Controls how quickly the particle sweeps around the circle.
Sets the starting angle on the orbit.
More tools
Secondary controls, alternate presets, and less-used toggles stay nearby without crowding the main bench.
More presets
Presets
Predict -> manipulate -> observe
Keep the active prompt next to the controls so each change has an immediate visible consequence.
Try this
Equation map
Select a symbol to highlight the matching control and the graph or overlay it most directly changes.
Sets the size of the orbit, so it changes the circle itself and the size of the x(t) and y(t) projections.
Equations in play
Choose an equation to sync the active symbol, control highlight, and related graph mapping.
More tools
Detailed noticing prompts, guided overlays, and challenge tasks stay available without taking over the main bench.
What to notice
Use the orbit, vectors, and graphs as one system. The prompt changes when a different representation becomes the clearest thing to watch.
Try this
Why it matters
Guided overlays
Focus one overlay at a time to see what it represents and what to notice in the live motion.
Overlay focus
Shows the line from the center to the particle.
What to notice
Why it matters
It anchors the geometric meaning of inward acceleration.
Challenge mode: centripetal force
Use this circular-motion lab for centripetal-force practice. These first tasks lock radius, speed, angular speed, period, and inward acceleration to the same live orbit before you branch into broader UCM targets.
0 of 5 checks
Suggested start
The checklist updates from the live simulation state, active graph, overlays, inspect time, and compare setup.
Angle in time
The angular position increases linearly when angular speed is constant.
Horizontal projection
The horizontal component of the motion is a cosine projection of the circle.
Vertical projection
The vertical component is the matching sine projection of the same circular motion.
Tangential speed
The speed stays constant for uniform circular motion and depends on both radius and angular speed.
Centripetal acceleration
The inward acceleration needed to keep the motion turning.
Progress
Not startedMastery: NewLocal-firstStart exploring and Open Model Lab will keep this concept's progress on this browser first. Challenge mode has 4 compact tasks ready. No finished quick test, solved challenge, or completion mark is saved yet.
Try this setup
Copy the live bench state and reopen this concept with the same controls, graph, overlays, and compare context.
Stable links
Starter track
Step 3 of 30 / 3 completeEarlier steps still set up Uniform Circular Motion.
Previous step: Projectile Motion.
Short explanation
Uniform circular motion is the cleanest place to see why constant speed does not mean zero acceleration. The particle keeps turning, so its velocity changes direction even when the speed stays fixed.
Open Model Lab pairs the orbit, vectors, and time graphs so you can connect radius, angular speed, tangent velocity, and inward acceleration to the same live state instead of treating them as separate formulas.
Key ideas
Live circular-motion examples
0 s
1.2 m
1.4 rad/s
0.3 rad
1. Identify the projection relation
2. Substitute the current values
3. Compute the current projection
Current horizontal projection
Vector checkpoint
Prediction prompt
Check your reasoning
Common misconception
If the particle moves at constant speed, its acceleration must be zero.
Speed tells you how fast the particle moves, but velocity also includes direction.
In uniform circular motion the direction changes continuously, so there must be a nonzero inward acceleration even when the speed readout stays constant.
Quick test
Misconception check
Question 1 of 4
Choose one answer to reveal feedback, then test the idea in the live system if a guided example is available.
Accessible description
The simulation shows a particle moving around a circular path centered on visible x and y axes. Optional overlays can show the radius vector, tangent velocity, inward acceleration, angular marker, and axis projections.
When the user changes radius, angular speed, or phase, the orbit, graphs, vectors, and readouts all update together.
Graph summary
The graphs show the x and y projections, the velocity components, and the angular position over time.
They are different representations of the same live circular motion rather than separate datasets.
Follow this motion next
These suggestions come from the concept registry, so the reason label reflects either curated guidance or the fallback progression logic.
See why a circular orbit needs the right sideways speed, how gravity supplies the centripetal acceleration, and how source mass and radius together set orbital speed and period on one bounded live model.
Explore how damping removes energy, how driving frequency changes amplitude, and why resonance becomes dramatic near the natural frequency.
Launch a projectile, watch the trajectory form, and connect the range, height, and component motion to the launch settings.