Torque from force geometry
Torque grows when the force is applied farther from the pivot and when more of the force points perpendicular to the lever arm.
Concept module
Push on one pivoted bar and see how lever arm distance, force direction, and turning effect stay tied to the same compact rotational bench.
The simulation shows a single bar pivoted at its left end. A force arrow is attached somewhere along the bar, and the bar rotates from rest according to the torque from the current force magnitude, force angle, and application distance. Optional overlays can separate the perpendicular force component, extend the line of action, and show the moment arm from the pivot. The linked readout and graphs report torque, angular speed, and rotation angle on the same fixed bench. At t = 0 s, a 2 N force is applied 1.6 m from the pivot at 90°. The perpendicular component is 2 N, so the torque is 3.2 N m. The angular acceleration is 0.46 rad/s^2, the bar's angular speed is 0 rad/s, and its rotation is 0 rad. The positive torque keeps building counterclockwise rotation.
Interactive lab
Keep the stage, graph, and immediate control feedback in one working view.
Time
0.00 s / 2.40 sLivePause to inspect a specific moment, then step or scrub through it.Torque
One pivoted bar, one applied force, and one fixed inertia are enough to keep lever arm, force direction, and turning response tied to the same honest bench.
Graphs
Switch graph views without breaking the live stage and time link.
Torque vs time
For a fixed setup on this bounded bench, the same lever-arm geometry keeps the torque level steady through the clip.
Controls
Adjust the physical parameters and watch the motion respond.
Set the size of the push without changing where or how it is applied.
Angle is measured relative to the bar. Positive angles twist counterclockwise, negative angles twist clockwise.
Move the same push closer to the pivot or farther toward the handle.
More tools
Secondary controls, alternate presets, and less-used toggles stay nearby without crowding the main bench.
More presets
Presets
Predict -> manipulate -> observe
Keep the active prompt next to the controls so each change has an immediate visible consequence.
Try this
Equation map
Select a symbol to highlight the matching control and the graph or overlay it most directly changes.
Moving the same push farther from the pivot increases the turning effect because the same perpendicular force now has a longer lever arm.
Equations in play
Choose an equation to sync the active symbol, control highlight, and related graph mapping.
More tools
Detailed noticing prompts, guided overlays, and challenge tasks stay available without taking over the main bench.
What to notice
Use the live prompt to keep the turning story focused on one thing at a time: where the force acts, how it is aimed, and what that does to the bar.
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Why it matters
Guided overlays
Focus one overlay at a time to see what it represents and what to notice in the live motion.
Overlay focus
Separates the twisting part of the force from the part that merely pushes along the bar.
What to notice
Why it matters
Torque belongs to $F_\perp$, not to the full force blindly.
Challenge mode
Use the same live bench to prove that you can reason about lever arm distance, force direction, and matched turning effects without hiding behind memorized formulas.
1 of 4 checks
Suggested start
The checklist updates from the live simulation state, active graph, overlays, inspect time, and compare setup.
Torque from force geometry
Torque grows when the force is applied farther from the pivot and when more of the force points perpendicular to the lever arm.
Torque from the perpendicular part
Only the perpendicular component of the force contributes to turning.
Rotational response
For a fixed rotational inertia, larger torque produces larger angular acceleration.
Bounded constant-torque motion
On this bench the bar starts from rest and keeps one constant torque for each fixed setup, so angular speed grows linearly while angle curves.
Progress
Not startedMastery: NewLocal-firstStart exploring and Open Model Lab will keep this concept's progress on this browser first. Challenge mode has 3 compact tasks ready. No finished quick test, solved challenge, or completion mark is saved yet.
Try this setup
Copy the live bench state and reopen this concept with the same controls, graph, overlays, and compare context.
Stable links
Starter track
Step 1 of 50 / 5 completeNext after this: Static Equilibrium / Centre of Mass.
This concept is the track start.
Short explanation
Torque is the turning effect of a force about a pivot. The same push can twist hard, twist gently, or barely twist at all depending on where you push and how much of the force points perpendicular to the lever arm.
This bench keeps one fixed bar and one fixed rotational inertia so the turning story stays honest without turning into a giant rigid-body engine. The force angle is defined relative to the bar itself, which lets the same live controls show lever arm distance, force direction, torque, and the resulting spin on one compact surface.
Key ideas
Live torque checks
1.6 m
2 N
90 °
1. Start from the turning relation
2. Find the perpendicular part of the force
3. Compute torque and angular acceleration
Current torque and angular acceleration
Turning-effect checkpoint
Prediction prompt
Check your reasoning
Common misconception
The biggest force always creates the biggest turning effect.
Force size alone is not enough. A smaller force far from the pivot can out-twist a bigger force applied close to the pivot.
Direction matters just as much as distance. Only the perpendicular part of the force contributes to torque, so a large force aimed through the pivot can still give almost zero turning effect.
Quick test
Compare cases
Question 1 of 4
Choose one answer to reveal feedback, then test the idea in the live system if a guided example is available.
Accessible description
The simulation shows a single bar pivoted at its left end. A force arrow is attached somewhere along the bar, and the bar rotates from rest according to the torque from the current force magnitude, force angle, and application distance.
Optional overlays can separate the perpendicular force component, extend the line of action, and show the moment arm from the pivot. The linked readout and graphs report torque, angular speed, and rotation angle on the same fixed bench.
Graph summary
The torque graph stays flat for a fixed setup because the bounded bench keeps the same lever-arm geometry relative to the bar throughout the clip. The angular-speed graph is linear and the rotation-angle graph is curved because the bar starts from rest under constant angular acceleration.
The torque-versus-force-angle response graph shows a sine-like shape for the current force size and application distance, with the largest positive and negative turning effects near plus or minus ninety degrees and near-zero torque when the line of action passes through the pivot.
Carry turning ideas forward
These suggestions come from the concept registry, so the reason label reflects either curated guidance or the fallback progression logic.
Shift one support region under one loaded plank and see how centre of mass, support reactions, and torque balance decide whether the object stays stable or tips.
Keep the same total mass and torque, then slide equal masses inward or outward to see why moment of inertia makes some rotors much harder to spin up than others.
Roll a sphere, cylinder, hoop, or custom mass distribution down one incline and see how rolling without slipping ties translation, rotation, and rotational inertia to the same honest run.