Longitudinal sound displacement
Amplitude sets the size of the parcel motion, while frequency sets how quickly the sound repeats.
Concept module
Keep one compact sound bench while separating pitch from frequency, loudness from amplitude and an amplitude-squared intensity cue, and probe delay from the source sound itself.
The simulation shows a horizontal sound tube with a source piston, parcel markers, a movable probe, and a colored compression ribbon. Optional overlays mark motion direction, compression spacing, and a bounded energy-transfer cue. Changing frequency changes how quickly the sound repeats and how closely the compression pattern is spaced. Changing amplitude changes the parcel swing size and the linked intensity cue. At t = 0 s, the longitudinal wave moves right at 2.4 m/s with wavelength 2.18 m, so the source frequency is 1.1 Hz and the period is 0.91 s. The tracked parcel at x = 2.2 m is 1.01 cycles behind the source after a travel delay of 0.92 s. That parcel is displaced 5.23e-3 m, the local medium state is rarefaction, and the bounded intensity cue is 0.01 in amplitude-squared units.
Interactive lab
Keep the stage, graph, and immediate control feedback in one working view.
Time
0.00 s / 3.64 sLivePause to inspect a specific moment, then step or scrub through it.Pitch, Frequency, and Loudness / Intensity
A compact sound-wave bench keeps particle motion, compression and rarefaction, probe timing, and energy-transfer direction on one honest longitudinal-wave stage.
Sound state
Graphs
Switch graph views without breaking the live stage and time link.
Source and probe motion
Tracks how quickly the sound repeats, so pitch stays tied to frequency and period.
Controls
Adjust the physical parameters and watch the motion respond.
Controls how strong the loudness / intensity cue is.
Controls pitch while the medium speed stays fixed.
Moves the tracked parcel without changing the source sound.
More tools
Secondary controls, alternate presets, and less-used toggles stay nearby without crowding the main bench.
More presets
Presets
Predict -> manipulate -> observe
Keep the active prompt next to the controls so each change has an immediate visible consequence.
Try this
Equation map
Select a symbol to highlight the matching control and the graph or overlay it most directly changes.
Changes how strong the parcel motion and loudness cue are.
Equations in play
Choose an equation to sync the active symbol, control highlight, and related graph mapping.
More tools
Detailed noticing prompts, guided overlays, and challenge tasks stay available without taking over the main bench.
What to notice
Use one cue at a time. Each prompt points to a pitch-versus-loudness distinction already visible on the bench.
Try this
Why it matters
Guided overlays
Focus one overlay at a time to see what it represents and what to notice in the live motion.
Overlay focus
Shows parcel motion and the right-moving disturbance at the same time.
What to notice
Why it matters
It keeps the sound model honest while you focus on pitch and loudness.
Challenge mode
Use compare mode to separate faster cycling from stronger driving without switching models.
0 of 8 checks
Suggested start
The checklist updates from the live simulation state, active graph, overlays, inspect time, and compare setup.
Longitudinal sound displacement
Amplitude sets the size of the parcel motion, while frequency sets how quickly the sound repeats.
Frequency and period
Higher frequency means a shorter period and a higher pitch.
Spacing at fixed medium speed
If the medium speed is fixed, a higher frequency packs the compression pattern more tightly.
Bounded loudness / intensity cue
This intro bench uses amplitude squared as an honest intensity cue, so larger amplitude means a stronger loudness cue without changing pitch by itself.
Progress
Not startedMastery: NewLocal-firstStart exploring and Open Model Lab will keep this concept's progress on this browser first. Challenge mode has 1 compact task ready. No finished quick test, solved challenge, or completion mark is saved yet.
Try this setup
Copy the live bench state and reopen this concept with the same controls, graph, overlays, and compare context.
Stable links
Starter track
Step 4 of 90 / 9 completeEarlier steps still set up Pitch, Frequency, and Loudness / Intensity.
Previous step: Sound Waves and Longitudinal Motion.
Starter track
Step 2 of 50 / 5 completeEarlier steps still set up Pitch, Frequency, and Loudness / Intensity.
Previous step: Sound Waves and Longitudinal Motion.
Short explanation
Pitch and loudness should not be treated as the same sound property. In this bounded sound bench, pitch follows frequency: higher frequency means more cycles each second and a shorter period. Loudness follows amplitude and the strength of the energy-transfer cue, so a larger amplitude can sound louder without changing pitch.
The medium speed stays fixed so the page can separate the ideas cleanly. Raising frequency makes the compression pattern repeat faster and sit closer together, while raising amplitude makes the parcel motion larger and raises the amplitude-squared intensity cue.
Key ideas
Live worked example
2.4 m/s
1.1 Hz
2.18 m
0.91 s
1. Use the sound timing relations
2. Substitute the live values
3. Interpret the pitch cue
Current pitch timing
Common misconception
A taller sound wave must have a higher pitch because the wave looks bigger.
Amplitude changes how strong the motion is, not how many cycles happen each second.
Frequency changes pitch. Amplitude changes the bounded loudness / intensity cue.
Mini challenge
Prediction prompt
Check your reasoning
Quick test
Misconception check
Question 1 of 3
Choose one answer to reveal feedback, then test the idea in the live system if a guided example is available.
Accessible description
The simulation shows a horizontal sound tube with a source piston, parcel markers, a movable probe, and a colored compression ribbon. Optional overlays mark motion direction, compression spacing, and a bounded energy-transfer cue.
Changing frequency changes how quickly the sound repeats and how closely the compression pattern is spaced. Changing amplitude changes the parcel swing size and the linked intensity cue.
Graph summary
The first graph compares source and probe displacement over time so pitch stays tied to frequency and period.
The second graph compares the probe shift with the local compression cue.
The third graph shows the bounded intensity cue as a function of amplitude.
Read next
These suggestions come from the concept registry, so the reason label reflects either curated guidance or the fallback progression logic.
Superpose two nearby sound frequencies, watch the fast carrier sit inside a slower envelope, and connect beat rate to the frequency difference on one compact bench.
Watch a moving sound source compress wavefronts ahead and stretch them behind, then see how source motion and observer motion combine to change the heard pitch on one bounded classical bench.
Superpose two coherent sources, trace their path difference to phase difference, and watch bright and dark regions emerge on the same live screen.