Motion and Circular Motion
Not startedStart with vector components, move into projectile paths, and then use circular motion to understand how velocity can keep changing direction.
Track recap
Compact review built from the authored track order and the same local-first concept progress already saved in this browser.
Start with vector components, move into projectile paths, and then use circular motion to understand how velocity can keep changing direction.
About recap mode
Keep the authored order, then open the extra explanation only when you need to understand how recap is choosing the next review move.
How it works
Recap mode does not invent a second curriculum. It keeps the existing starter-track order, then changes the prompt and suggested action with the current mastery and progress signals.
Keep using concept pages
Recap links only jump you to the most useful surface for a fast review. The simulation-first concept pages still carry the real teaching work and keep the guided path intact.
Recap steps
Focus badges and button targets come from the current mastery and progress signals. The next ready checkpoint still stays in the loop.
Vectors and Components is still the next guided step in this authored order. No finished quick test, solved challenge, or completion mark is saved yet.
Start here before moving into Projectile Motion.
This concept stays in the recap because it completes the authored track story, even if you have not reached it on this browser yet.
Builds on Vectors and Components before setting up Uniform Circular Motion.
This concept stays in the recap because it completes the authored track story, even if you have not reached it on this browser yet.
Capstone step after Projectile Motion.