Fluid and Pressure
Not startedStart with pressure in a resting fluid, then carry that same branch through continuity, Bernoulli, buoyancy, and drag-limited motion.
Starter track
Follow the authored sequence, or switch to recap mode for a faster review of the same path.
Start with pressure in a resting fluid, then carry that same branch through continuity, Bernoulli, buoyancy, and drag-limited motion.
Entry diagnostic
Reuse the pressure quick test, the continuity quick test, and the Bernoulli compare challenge to decide whether to start from fluid statics or skip ahead to buoyancy.
Check the pressure-to-flow bridge before you open the full fluids path
No saved diagnostic checks are available yet, so the opening concept is still the best place to start.
Uses the same local-first quick tests, checkpoint challenges, and track history already saved in this browser.
Check whether force per area, same-depth pressure, and the hydrostatic slope are already stable.
No saved quick-test result yet.
Check whether the same flow-rate story is already trustworthy before pressure trades are added.
No saved quick-test result yet.
Start from Baseline venturi, switch to compare mode, leave Setup A unchanged, and tune Setup B until it keeps the same entry pressure and flow rate but recovers the throat pressure by widening only the throat.
No saved checkpoint attempt yet.
About this track
Keep the first scan focused on the next lesson. Open the authored rationale and shared-framework notes only when you need them.
Why this order
Pressure and Hydrostatic Pressure comes first because the rest of the fluids branch is harder to trust if pressure itself still feels like a slogan. Continuity Equation then shows where the speed change lives in one steady stream. Bernoulli's Principle adds the matching pressure and height trade without leaving that same pipe. Buoyancy and Archimedes' Principle returns to pressure differences in a resting fluid so floating comes from the same hydrostatic story instead of a separate force shelf. Drag and Terminal Velocity closes by showing a different fluid interaction where resistive force grows with speed until the motion settles into terminal balance.
Shared concept pages
Compare mode, prediction mode, quick test, worked examples, guided overlays, challenge mode, and read-next cues stay on the concept pages. The track only decides the guided order and the next recommended stop.
Guided path
Checkpoint cards reuse the authored challenge entries already living on the concept pages.
Use one piston-and-tank bench to connect force per area, pressure acting in all directions, and the way density, gravity, and depth build hydrostatic pressure.
Start here before moving into Continuity Equation.
Start from Water baseline and adjust only the probe depth until the total pressure is about 24 kPa while force, area, density, and gravity stay near baseline.
Finish Pressure and Hydrostatic Pressure first. This checkpoint ties together Pressure in fluids through Reach 24 kPa by changing depth only.
Pause here after Pressure and Hydrostatic Pressure before moving into Continuity Equation.
Keep one steady stream tube on screen and use Q = Av to connect cross-sectional area, flow speed, and the same volume flow rate through narrow and wide sections.
Builds on Pressure and Hydrostatic Pressure before setting up Bernoulli's Principle.
Follow one steady ideal-flow pipe and see how pressure, speed, and height trade within the same Bernoulli budget while continuity keeps the flow-rate story honest.
Builds on Continuity Equation before setting up Buoyancy and Archimedes' Principle.
Start from Baseline venturi, switch to compare mode, leave Setup A unchanged, and tune Setup B until it keeps the same entry pressure and flow rate but recovers the throat pressure by widening only the throat.
Finish Bernoulli's Principle first. This checkpoint ties together Pressure in fluids, Continuity, and Bernoulli through Same entry state, wider throat recovers pressure.
Pause here after Bernoulli's Principle before moving into Buoyancy and Archimedes' Principle.
Use one immersed-block bench to connect pressure difference, displaced fluid, and the density balance behind floating, sinking, and neutral buoyancy.
Builds on Bernoulli's Principle before setting up Drag and Terminal Velocity.
Drop one body through a fluid and use mass, area, and drag strength to see drag grow with speed until force balance settles into terminal velocity.
Capstone step after Buoyancy and Archimedes' Principle.
Starting from Draggy disk, pause when drag is almost equal to weight and the remaining net downward force is tiny.
Finish Drag and Terminal Velocity first. This checkpoint ties together Buoyancy and Terminal speed through Catch the near-terminal moment.
Final checkpoint that closes the authored track after Drag and Terminal Velocity.