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Search results

15 results for "Motion and Circular Motion".

Starter track results

1 result

Motion and Circular Motion

Start with vector components, move into projectile paths, and then use circular motion to understand how velocity can keep changing direction.

Physics3 concepts
Open Motion and Circular Motion

Subject results

1 result

Physics

Enter the current physics catalog through motion, gravity, waves, sound, fields, circuits, light, and modern-physics benches that still share one compact simulation-first product language.

Physics14 topics
Open Physics

Topic results

1 result

Mechanics

Use vectors, trajectories, circular motion, turning effects, momentum, and collisions to read motion and interactions on one compact simulation-first branch.

Physics11 concepts
Open Mechanics

Goal path results

1 result

Bridge plane vectors into motion

Use the vectors topic page, the new bridge collection, the short bridge track, and the mechanics topic page so vectors feel like one language before motion problems take over.

MathPrepare for a branch
Open goal path

Concept results

11 results

Uniform Circular Motion

Track a particle moving at constant speed around a circle and connect radius, angular speed, tangential speed, centripetal acceleration, and the inward-force requirement to the same live state.

PhysicsMechanics
Open UCM

Vectors and Components

Rotate and scale a live vector, decompose it into horizontal and vertical parts, and watch those components drive the same straight-line motion and geometry.

PhysicsMechanics
Open Vectors

Projectile Motion

Launch a projectile, watch the trajectory form, and connect the range, height, and component motion to the launch settings.

PhysicsMechanics
Open Projectile

Torque

Push on one pivoted bar and see how lever arm distance, force direction, and turning effect stay tied to the same compact rotational bench.

PhysicsMechanics
Open Torque

Static Equilibrium / Centre of Mass

Shift one support region under one loaded plank and see how centre of mass, support reactions, and torque balance decide whether the object stays stable or tips.

PhysicsMechanics
Open Static equilibrium

Rotational Inertia / Moment of Inertia

Keep the same total mass and torque, then slide equal masses inward or outward to see why moment of inertia makes some rotors much harder to spin up than others.

PhysicsMechanics
Open Rotational inertia

Rolling Motion

Roll a sphere, cylinder, hoop, or custom mass distribution down one incline and see how rolling without slipping ties translation, rotation, and rotational inertia to the same honest run.

PhysicsMechanics
Open Rolling motion

Angular Momentum

Treat angular momentum as rotational momentum on one compact rotor where mass radius and spin rate stay tied to the same readouts, response maps, and same-L conservation story.

PhysicsMechanics
Open Angular momentum

Momentum and Impulse

Push one cart with a timed force pulse and watch momentum, impulse, and force-time area stay tied to the same motion, readouts, and graphs.

PhysicsMechanics
Open Momentum / Impulse

Conservation of Momentum

Use two carts to see the conservation rule in action: with no outside push, the system's total momentum stays fixed even while each cart's momentum and speed change.

PhysicsMechanics
Open Momentum conservation

Collisions

Collide two carts on one honest track, keep total momentum in view, and see how elasticity, mass, and incoming speed shape the rebound or stick-together outcome.

PhysicsMechanics
Open Collisions