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Topic landing pagePhysics11 concepts290 min

Mechanics

Use vectors, trajectories, circular motion, turning effects, momentum, and collisions to read motion and interactions on one compact simulation-first branch.

Best first concepts

Open one strong concept before you scan the whole topic.

The topic page keeps these starts in their own compact row so the first screen is about orientation and next action, not stacked feature cards.

Best firstNot startedNew

Vectors and Components

Rotate and scale a live vector, decompose it into horizontal and vertical parts, and watch those components drive the same straight-line motion and geometry.

Vector foundations

Strong first stop for getting into this topic without scanning the whole library.

MagnitudeAngleComponents
Open concept
Best firstNot startedNew

Projectile Motion

Launch a projectile, watch the trajectory form, and connect the range, height, and component motion to the launch settings.

Two-dimensional motion

Strong first stop for getting into this topic without scanning the whole library.

Launch angleGravityTrajectory
Open concept

Specific learning goals

Use a compact recommended path when this topic has a clear objective.

These goal cards stay authored and transparent. They reuse the current topic page, starter tracks, guided collections, concept bundles, and progress cues instead of adding a separate recommendation system on top of this branch.

View all guided goals
Prepare for a branchNot started4 steps14 concepts363 min

Bridge plane vectors into motion

Use the vectors topic page, the new bridge collection, the short bridge track, and the mechanics topic page so vectors feel like one language before motion problems take over.

Primary move

Open topic page

No saved progress yet inside Vectors.

Entry diagnostic

Start from the opening step

No saved diagnostic checks are available yet, so the opening step is still the best entry into the collection.

Reuses the guided collection entry for Vectors to Mechanics Bridge, with 0 of 3 probes already ready.

  1. 1Topic pageNot started

    Start on the vectors topic page

    No saved progress yet inside Vectors.

  2. 2Guided collectionNot started

    Use the Vectors to Mechanics Bridge collection

    Open the vectors topic page is the next guided collection step.

  3. 3Starter trackNot started

    Carry the bridge into the Vectors and Motion Bridge starter track

    Vectors in 2D is the next best step inside Vectors and Motion Bridge.

  4. 4Topic pageNot started

    Open mechanics once the vector language feels stable

    No saved progress yet inside Mechanics.

Vectors topic pageBridge collectionBridge starter trackMechanics handoff

Grouped concept overview

Browse this topic by intent, not by one long unstructured list.

Each group is authored for this topic, but the actual concepts, progress badges, and track cues still come from the canonical concept metadata and shared progress model.

Back to concepts

Group 01

Motion language and trajectories

Build the coordinate and component language first, then use it in projectile motion and circular motion on the same mechanics branch.

3 concepts75 min

Group 02

Turning effects and rotational response

Stay with one compact rotational branch: turning effect, balance, rotational inertia, rolling motion, and angular momentum all stay on the same mechanics shelf.

5 concepts130 min

Group 03

Momentum and interactions

Keep force over time, system totals, and collision outcomes together so the interaction story stays causal instead of formula-by-formula.

3 concepts85 min